形态键预热

This commit is contained in:
yinsx
2025-12-29 11:22:51 +08:00
parent 6e61fd81b3
commit b56492f80f
7 changed files with 314 additions and 86 deletions

View File

@ -6,6 +6,7 @@ class BabylonMorphTargetAdapter {
buildCache(meshes) {
this.morphTargetCache = {};
this.meshes = meshes;
let totalTargets = 0;
meshes.forEach(mesh => {
@ -30,6 +31,44 @@ class BabylonMorphTargetAdapter {
return totalTargets;
}
warmupShaders(scene) {
console.log('开始shader预热...');
const startTime = performance.now();
// 预热:强制触发着色器编译
// 使用多种值组合来触发所有可能的shader变体
const testValues = [0, 0.2, 0.4, 0.6, 0.8, 1.0];
for (let pass = 0; pass < testValues.length; pass++) {
const value = testValues[pass];
for (const targets of Object.values(this.morphTargetCache)) {
targets.forEach(mt => {
mt.influence = value;
});
}
// 每次设置后都渲染,确保shader编译
if (scene) {
scene.render();
}
}
// 重置所有影响值
for (const targets of Object.values(this.morphTargetCache)) {
targets.forEach(mt => {
mt.influence = 0;
});
}
// 最后渲染一次确保重置生效
if (scene) {
scene.render();
}
const elapsed = performance.now() - startTime;
console.log(`shader预热完成,耗时 ${elapsed.toFixed(2)}ms`);
}
setInfluence(name, value) {
const lowerName = name.toLowerCase();
const targets = this.morphTargetCache[lowerName];