import { Scene } from '@babylonjs/core/scene'; export type ModelLoadProgressDetail = { url?: string; lengthComputable?: boolean; loadedBytes?: number; totalBytes?: number; }; export type ModelLoadProgressPayload = { loaded: number; total: number; url?: string; urls?: string[]; success?: boolean; progress?: number; percentage?: number; detail?: ModelLoadProgressDetail; }; export type ModelLoadErrorPayload = { url: string; error?: unknown; }; export type ModelLoadedPayload = { urls: string[]; }; export type ModelClickPayload = { meshName?: string; }; export type SceneReadyPayload = { scene: Scene | null; }; export type HotspotClickPayload = { id: string; name?: string; meshName?: string; payload?: unknown; };