import { kernel } from './index copy.js'; // import { kernel } from 'https://sdk.zguiy.com/zt/assets/index.js'; // const config = { // container: document.querySelector('#renderDom'), // modelUrlList: ['/assets/model.glb'], // env: { envPath: '/assets/hdr.env', intensity: 1.2, rotationY: 0.3, background: false }, // }; const config = { container: document.querySelector('#renderDom'), modelUrlList: [], env: { envPath: 'https://sdk.zguiy.com/resurces/hdr/hdr.env', intensity: 1.2, rotationY: 0.3, background: true }, }; kernel.init(config); kernel.model.add("卷帘大", "https://sdk.zguiy.com/resurces/model/框架.glb") kernel.model.add("卷帘大", "https://sdk.zguiy.com/resurces/model/卷帘大.glb") kernel.model.add("卷帘小", "https://sdk.zguiy.com/resurces/model/卷帘小.glb") kernel.model.add("小桌", "https://sdk.zguiy.com/resurces/model/小桌.glb") kernel.on('model:load:progress', (data) => { console.log('模型加载事件', data); }); kernel.on('model:loaded', (data) => { console.log('模型加载完成', data); // 隐藏进度条 const progressContainer = document.getElementById('progress-container'); if (progressContainer) { progressContainer.style.display = 'none'; } }); kernel.on('all:ready', (data) => { console.log('所有模块加载完,', data); kernel.material.apply({ target: 'Material__2', attribute: 'alpha', value: 0.5, }); kernel.hotspot.render([ { id: "h1", type: 'hotspot', name: "卷帘门", meshName: "Valve_01", icon: "https://bpic.588ku.com/element_pic/20/06/30/d1046b01afc0b9586844350d131f4daf.jpg!/fw/253/quality/90/unsharp/true/compress/true", offset: [25, 25, 0], radius: 20, color: "#21c7ff", payload: { type: "valve", code: "A" }, }, ]); }); // 存储当前选中的材质名和网格 let currentMaterialName = ''; let currentPickedMesh = null; kernel.on('model:click', (data) => { console.log('模型点击事件', data); console.log(data); // DOM 2D转3D 示例:点击模型时显示信息框 if (data.pickedMesh && data.pickedPoint) { const meshName = data.pickedMesh.name; const position = data.pickedPoint; // 使用点击位置的坐标 currentMaterialName = data.materialName || ''; // 保存材质名 currentPickedMesh = data.pickedMesh; // 保存网格对象 console.log('点击位置的3D坐标:', position); console.log('材质名:', currentMaterialName); // 获取已创建的DOM元素 const infoDiv = document.getElementById('model-info-box'); // 更新信息内容 document.getElementById('info-name').textContent = `名称: ${meshName}`; document.getElementById('info-position').textContent = `坐标: [${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}]`; // 将DOM附加到点击的3D坐标(会自动显示) kernel.domTo3D.attach('model-info', infoDiv, [position.x, position.y, position.z], { x: -2, y: -2 }); } }); // 暴露到全局,供 index.html 使用 window.getCurrentMaterialName = () => currentMaterialName; window.getCurrentPickedMesh = () => currentPickedMesh; // 暴露 kernel 到全局,方便调试 kernel.on('hotspot:click', (data) => { console.log('热点被点击:', data); const { id, name } = data if (name === "卷帘门") { kernel.door.toggle({ upY: 28, downY: 0, speed: 12 }); // Y轴剖切,只作用于卷帘门网格,保留下方,剖掉上方 const clipHeight = 28; // 调整这个值找到合适的剖切高度 console.log('设置剖切:', clipHeight); kernel.clipping.setY(clipHeight, true, ['Box005.001', 'Box006.001']); } }); window.kernel = kernel; // 添加模型到场景 // await kernel.model.add('https://sdk.zguiy.com/resurces/model/百叶1.glb'); // 销毁模型 // kernel.model.destroy('car'); // 替换模型 // await kernel.model.replace('car', '/models/new-car.glb');