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public/docs/camera-light.md
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# 相机与灯光/环境
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## 相机控制
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```ts
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// 直接设置视角
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sdk.camera.set({
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position: [2.5, 1.6, 3.2],
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target: [0, 0.8, 0],
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fov: 45,
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near: 0.1,
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far: 200,
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})
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// 平滑过渡到指定视角
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sdk.camera.animateTo(
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{ position: [1.2, 1, 2.4], target: [0, 0.8, 0], fov: 50 },
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{ duration: 0.8, easing: 'easeOutCubic' }
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)
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```
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## 灯光调参
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```ts
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// 更新主方向光
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sdk.lights.update('key', {
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intensity: 1.5,
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color: '#ffffff',
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direction: [0.3, -1, 0.25],
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castShadow: true,
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})
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// 环境光/辅光
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sdk.lights.update('fill', { intensity: 0.6, color: '#dfe8ff' })
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sdk.lights.update('ambient', { intensity: 0.25 })
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```
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## 环境贴图
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```ts
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await sdk.environment.setHDRI('/envs/showroom_2k.hdr', {
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exposure: 1.1,
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rotation: [0, 45, 0], // yaw/pitch/roll
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blur: 0.2,
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})
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```
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public/docs/config-template.md
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# 配置示例与事件清单
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## 推荐的配置结构
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```json
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{
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"camera": { "position": [2.5, 1.6, 3.2], "target": [0, 0.8, 0], "fov": 45 },
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"environment": { "hdr": "/envs/showroom_2k.hdr", "exposure": 1.1, "rotation": [0, 45, 0] },
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"lights": {
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"key": { "intensity": 1.5, "color": "#ffffff", "direction": [0.3, -1, 0.25] },
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"fill": { "intensity": 0.6, "color": "#dfe8ff" },
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"ambient": { "intensity": 0.25 }
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},
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"hotspots": [
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{ "id": "engine", "position": [0.8, 0.6, -0.2], "icon": "info", "label": "发动机舱", "event": "show-engine" },
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{ "id": "door", "position": [1.1, 0.9, 0.4], "icon": "action", "label": "开启车门", "event": "toggle-door" }
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]
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}
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```
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## 事件清单(示例)
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- 相机:`camera:changed`
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- 热点:`hotspot:click`、`hotspot:hover`、`hotspot:rendered`
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- 模型:`model:loaded`、`model:replaced`、`model:destroyed`
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- 材质:`material:applied`、`material:reset`
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订阅方式:
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```ts
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sdk.on('hotspot:click', (evt) => console.log(evt))
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sdk.off('hotspot:click', handler) // 移除监听
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```
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public/docs/hotspot-events.md
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# 热点与事件
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## 渲染热点
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```ts
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const hotspots = [
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{
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id: 'engine',
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position: [0.8, 0.6, -0.2],
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icon: 'info',
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label: '发动机舱',
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event: 'show-engine',
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payload: { part: 'engine' },
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},
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{
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id: 'door',
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position: [1.1, 0.9, 0.4],
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icon: 'action',
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label: '开启车门',
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event: 'toggle-door',
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payload: { side: 'left' },
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},
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]
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sdk.hotspot.render(hotspots)
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```
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## 订阅事件
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```ts
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sdk.hotspot.on('click', ({ id, payload }) => {
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// 根据 id/payload 触发业务逻辑
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})
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sdk.hotspot.on('hover', ({ id, hovering }) => {
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// hover 高亮或提示
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})
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```
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## 事件命名建议
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- `hotspot:click`、`hotspot:hover`、`hotspot:focus`
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- `hotspot:rendered`(所有热点就绪)
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public/docs/import-guide.md
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# 引入方式与事件监听
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介绍两种集成方式(全局挂载 / 模块化 ESM),以及统一的事件监听方法。
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## 全局挂载(非模块化)
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1. 引入全局构建产物(替换为你的实际部署地址):
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```html
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<script src="https://sdk.zguiy.com/zt/assets/index.js"></script>
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```
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2. 获取实例并初始化:
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```js
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const kernel = window.faceSDK?.kernel
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if (!kernel) {
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console.error('SDK 未加载')
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} else {
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kernel.init({
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container: 'renderDom', // 容器 ID(canvas)
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modelUrlList: ['./model.glb'], // 模型列表
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env: { hdrPath: '/hdr/my.env' }, // 环境贴图等参数
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})
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}
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```
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## 模块化(ESM)
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1. 在 `<script type="module">` 中导入:
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```js
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import { kernel } from 'https://sdk.zguiy.com/zt/assets/index.js' // 构建后路径自行替换
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```
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2. 初始化(与全局方式一致):
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```js
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kernel.init({
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container: 'renderDom',
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modelUrlList: ['./model.glb'],
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env: { envPath: '/hdr/my.env' },
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})
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```
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## 事件监听(两种方式通用)
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```js
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kernel.on('model:load:progress', (data) => console.log('模型加载进度', data))
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kernel.on('model:loaded', (data) => console.log('模型加载完成', data))
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kernel.on('model:click', (data) => console.log('模型点击', data))
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// 需要时可移除
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// kernel.off('model:loaded', handler)
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```
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public/docs/model-material.md
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# 模型热更新与材质切换
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## 模型热加载 / 销毁 / 替换
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```ts
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// 加载
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await sdk.model.load({ id: 'car', url: '/models/car.glb', draco: true })
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// 销毁
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await sdk.model.destroy('car')
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// 替换(内部自动销毁旧实例并加载新实例)
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await sdk.model.replace('car', { url: '/models/car-white.glb' })
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```
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监听状态:
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```ts
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sdk.model.on('loaded', handler)
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sdk.model.on('replaced', handler)
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sdk.model.on('destroyed', handler)
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```
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## 材质切换
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```ts
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// 应用材质预设
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sdk.material.apply({
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target: 'body', // 部件或分组名称
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material: 'paint/blue', // 预设 Key
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})
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// 批量切换
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sdk.material.batch([
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{ target: 'wheel', material: 'rim/chrome' },
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{ target: 'glass', material: 'glass/clear' },
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])
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// 还原默认材质
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sdk.material.reset('body')
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```
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public/docs/quickstart.md
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# 快速开始
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面向 Web 场景的三维展示与互动 SDK,提供相机、灯光、环境贴图、热点、模型热更新与材质切换等能力。
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## 安装
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```bash
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npm install your-web3d-sdk
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```
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## 初始化 Viewer
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```ts
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import { createViewer } from 'your-web3d-sdk'
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const sdk = await createViewer({
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container: '#viewer',
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assetsBase: '/assets',
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background: '#0f172a',
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})
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// 加载初始场景或模型
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await sdk.model.load({ id: 'scene', url: '/models/showroom.glb' })
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```
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## 基础生命周期
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1. 初始化 viewer:`createViewer({ container })`
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2. 加载模型或场景:`sdk.model.load(...)`
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3. 设置环境贴图/灯光:`sdk.environment.setHDRI(...)`、`sdk.lights.update(...)`
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4. 渲染热点:`sdk.hotspot.render(config.hotspots)`
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5. 订阅事件:`sdk.on('hotspot:click', handler)`
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6. 按需调用相机/材质/模型热更新 API
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## 调试建议
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- 启用 `sdk.debug(true)` 查看加载、事件、帧率等日志。
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- 逐步应用配置:先确认相机与灯光,再添加环境贴图与热点,最后再做材质/模型热更新。
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- 热更新前后记录 ID/实例,避免重复销毁或遗漏解绑事件。
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