This commit is contained in:
2026-05-13 12:36:48 +08:00
parent 21255a701d
commit 066294e74f
11 changed files with 194 additions and 80 deletions

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@ -355,7 +355,7 @@
</div>
<button id="hotspot-btn">生成热点</button>
<button id="prevent-btn">生成防止区域</button>
<button id="prevent-btn">生成防止区域</button>
</div>
</div>
@ -513,7 +513,6 @@
document.querySelector('#hotspot-btn').addEventListener('click', async function () {
console.log(11111111111111);
await hotspotRequest();
})
@ -526,7 +525,7 @@
if (result.code === 200 && result.data) {
console.log('SKU配置数据:', result.data);
console.log('关联事件:', result.data.events);
placementWall(1);
// 使用 for...of 循环以支持 await
for (const event of result.data.events) {
if (event.event_type === 'change_model') {
@ -738,10 +737,10 @@
const materialName = window.getCurrentMaterialName();
if (materialName) {
console.log('切换为白色,材质名:', materialName);
kernel.material.apply({
target: materialName,
albedoColor: '#FFFFFF',
});
kernel.material.apply({
target: materialName,
albedoColor: '#FFFFFF',
});
} else {
console.log('没有选中材质');
}
@ -752,10 +751,10 @@
const materialName = window.getCurrentMaterialName();
if (materialName) {
console.log('切换为黑色,材质名:', materialName);
kernel.material.apply({
target: materialName,
albedoColor: '#000000',
});
kernel.material.apply({
target: materialName,
albedoColor: '#000000',
});
} else {
console.log('没有选中材质');
}
@ -821,51 +820,8 @@
let dropZoneVisible = false;
document.getElementById('dropzone-btn').addEventListener('click', () => {
if (!dropZoneVisible) {
// 先清除旧的放置区域
kernel.dropZone.clearAll();
// 生成新的放置区域使用新的墙面参数化API
kernel.dropZone.generate({
walls: [
{
name: 'front',
startPoint: [-1.4, 0, -1.4],
endPoint: [1.4, 0, -1.4],
height: 2.3,
divisions: 5
},
{
name: 'back',
startPoint: [50, 0, 50],
endPoint: [-50, 0, 50],
height: 30,
divisions: 5
},
{
name: 'left',
startPoint: [-50, 0, 50],
endPoint: [-50, 0, -50],
height: 30,
divisions: 4
},
{
name: 'right',
startPoint: [50, 0, -50],
endPoint: [50, 0, 50],
height: 30,
divisions: 4
}
],
color: "#21c7ff",
alpha: 0.3,
thickness: 2,
showBorder: true,
borderColor: "#ffffff"
});
// 显示放置区域
kernel.dropZone.showAll();
dropZoneVisible = true;
// 更新按钮文字
document.getElementById('dropzone-btn').textContent = '隐藏放置区域';
@ -880,6 +836,76 @@
console.log('已隐藏放置区域');
}
});
const placementWall = (divisions) => {
// 先清除旧的放置区域
kernel.dropZone.clearAll();
// 生成新的放置区域使用新的墙面参数化API
// 调整 baseY 来控制整体高度(正数向上,负数向下)
const baseY = 0.08; // 修改这个值来调整整体高度
// 调整 offset 来控制每个面向外或向内的偏移
// 正数 = 向外移动,负数 = 向内移动
const wallOffset = -0.07; // 修改这个值来调整墙面偏移
kernel.dropZone.generate({
walls: [
{
name: 'front',
startPoint: [-1.43, baseY, -1.4],
endPoint: [1.37, baseY, -1.4],
height: 2.2,
divisions: divisions,
offset: wallOffset // 向外或向内偏移
},
{
name: 'back',
startPoint: [1.37, baseY, 1.4],
endPoint: [-1.43, baseY, 1.4],
height: 2.2,
divisions: divisions,
offset: wallOffset
},
{
name: 'left',
startPoint: [-1.43, baseY, 1.39],
endPoint: [-1.43, baseY, -1.43],
height: 2.2,
divisions: divisions,
offset: wallOffset
},
{
name: 'right',
startPoint: [1.37, baseY, -1.43],
endPoint: [1.37, baseY, 1.4],
height: 2.2,
divisions: divisions,
offset: wallOffset
}
],
color: "#21c7ff",
alpha: 0.3,
thickness: 2,
showBorder: true,
borderColor: "#ffffff"
});
// 显示放置区域
kernel.dropZone.showAll();
dropZoneVisible = true;
}
// 监听放置区域点击事件
kernel.on('dropzone:click', (data) => {
console.log('点击了放置区域:', data);
console.log('中心点:', data.center);
console.log('宽度:', data.width);
console.log('高度:', data.height);
console.log('法线:', data.normal);
});
</script>
</body>

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@ -28,18 +28,18 @@ const config = {
kernel.init(config);
const response = await fetch('http://localhost:3001/api/models/auto-load/list')
const data = await response.json()
const models = data.data // 这就是模型列表
console.log(models);
const response = await fetch('http://localhost:3001/api/models/auto-load/list')
const data = await response.json()
const models = data.data // 这就是模型列表
console.log(models);
models.forEach(model => {
models.forEach(model => {
kernel.model.add({
modelId: model.id,
modelUrl: model.file_url || `http://localhost:3001${model.file_path}`,
modelControlType: model.model_control_type,
modelId: model.id,
modelUrl: model.file_url || `http://localhost:3001${model.file_path}`,
modelControlType: model.model_control_type,
});
})
})
// kernel.model.add({
// modelId: "框架",

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@ -25,7 +25,7 @@ export class AppCamera extends Monobehiver {
this.object = new ArcRotateCamera('Camera', Tools.ToRadians(70), Tools.ToRadians(85), 5, new Vector3(0, 2, 0), scene);
this.object.attachControl(canvas, true);
this.object.minZ = 0.01; // 近裁剪面
// this.object.wheelPrecision =999999; // 滚轮缩放精度
this.object.wheelPrecision =200; // 滚轮缩放精度
this.object.panningSensibility = 0;
// 限制垂直角范围,实现上帝视角

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@ -54,6 +54,13 @@ export class AppDropZone {
return this.placementWall.getZone(wallName, index);
}
/**
* 设置点击回调
*/
setOnZoneClick(callback: (zoneInfo: PlacementZoneInfo) => void): void {
this.placementWall.setOnZoneClick(callback);
}
/**
* 显示所有放置区域
*/

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@ -1,4 +1,4 @@
import { Scene, Mesh, MeshBuilder, StandardMaterial, Color3, Vector3 } from '@babylonjs/core';
import { Scene, Mesh, MeshBuilder, StandardMaterial, Color3, Vector3, ActionManager, ExecuteCodeAction } from '@babylonjs/core';
/**
* 墙面配置 - 定义一个垂直面的起始和结束坐标
@ -9,6 +9,7 @@ export interface WallConfig {
endPoint: Vector3; // 结束点坐标(右下角)
height: number; // 墙面高度
divisions: number; // 分割数(将这个面分成几块)
offset?: number; // 偏移量正数向外负数向内默认0
}
/**
@ -40,6 +41,7 @@ export class AppPlacementWall {
private scene: Scene;
private placementZones: PlacementZoneInfo[] = [];
private borderLines: Mesh[] = [];
private onZoneClickCallback?: (zoneInfo: PlacementZoneInfo) => void;
constructor(scene: Scene) {
this.scene = scene;
@ -83,7 +85,7 @@ export class AppPlacementWall {
material: StandardMaterial,
thickness: number
): PlacementZoneInfo[] {
const { name, startPoint, endPoint, height, divisions } = wall;
const { name, startPoint, endPoint, height, divisions, offset = 0 } = wall;
// 计算墙面的方向向量和长度
const direction = endPoint.subtract(startPoint);
@ -96,15 +98,18 @@ export class AppPlacementWall {
// 计算墙面的法线方向(垂直于墙面,指向外侧)
const normal = new Vector3(-normalizedDir.z, 0, normalizedDir.x);
// 应用偏移量(沿着法线方向)
const offsetVector = normal.scale(offset);
const zones: PlacementZoneInfo[] = [];
for (let i = 0; i < divisions; i++) {
// 计算当前块的中心位置
const offset = blockWidth * (i + 0.5);
const centerX = startPoint.x + normalizedDir.x * offset;
const offset_i = blockWidth * (i + 0.5);
const centerX = startPoint.x + normalizedDir.x * offset_i;
const centerY = startPoint.y + height / 2;
const centerZ = startPoint.z + normalizedDir.z * offset;
const center = new Vector3(centerX, centerY, centerZ);
const centerZ = startPoint.z + normalizedDir.z * offset_i;
const center = new Vector3(centerX, centerY, centerZ).add(offsetVector);
// 创建放置区域平面
const plane = MeshBuilder.CreatePlane(
@ -127,6 +132,28 @@ export class AppPlacementWall {
// 启用拾取
plane.isPickable = true;
// 添加点击事件
plane.actionManager = new ActionManager(this.scene);
plane.actionManager.registerAction(
new ExecuteCodeAction(
ActionManager.OnPickTrigger,
() => {
const zoneInfo: PlacementZoneInfo = {
mesh: plane,
wallName: name,
index: i,
center: center.clone(),
width: blockWidth,
height: height,
normal: normal.clone()
};
if (this.onZoneClickCallback) {
this.onZoneClickCallback(zoneInfo);
}
}
)
);
// 为每个块创建边框
this.createBlockBorder(name, i, center, blockWidth, height, normalizedDir, normal);
@ -204,13 +231,21 @@ export class AppPlacementWall {
* 创建墙面边框
*/
private createWallBorder(wall: WallConfig, color: string): void {
const { name, startPoint, endPoint, height } = wall;
const { name, startPoint, endPoint, height, offset = 0 } = wall;
// 计算四个角点
const bottomLeft = startPoint.clone();
const bottomRight = endPoint.clone();
const topLeft = new Vector3(startPoint.x, startPoint.y + height, startPoint.z);
const topRight = new Vector3(endPoint.x, endPoint.y + height, endPoint.z);
// 计算法线方向
const direction = endPoint.subtract(startPoint);
const normalizedDir = direction.normalize();
const normal = new Vector3(-normalizedDir.z, 0, normalizedDir.x);
// 应用偏移量
const offsetVector = normal.scale(offset);
// 计算四个角点(应用偏移)
const bottomLeft = startPoint.clone().add(offsetVector);
const bottomRight = endPoint.clone().add(offsetVector);
const topLeft = new Vector3(startPoint.x, startPoint.y + height, startPoint.z).add(offsetVector);
const topRight = new Vector3(endPoint.x, endPoint.y + height, endPoint.z).add(offsetVector);
// 创建四条边
const edges = [
@ -240,7 +275,8 @@ export class AppPlacementWall {
private createMaterial(color: string, alpha: number): StandardMaterial {
const material = new StandardMaterial('placementMaterial', this.scene);
const rgb = this.hexToRgb(color);
material.diffuseColor = new Color3(rgb.r, rgb.g, rgb.b);
material.emissiveColor = new Color3(rgb.r, rgb.g, rgb.b);
material.disableLighting = true;
material.alpha = alpha;
material.backFaceCulling = false;
return material;
@ -283,6 +319,13 @@ export class AppPlacementWall {
);
}
/**
* 设置点击回调
*/
setOnZoneClick(callback: (zoneInfo: PlacementZoneInfo) => void): void {
this.onZoneClickCallback = callback;
}
/**
* 显示所有放置区域
*/

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@ -87,6 +87,24 @@ class AppRay extends Monobehiver {
return;
}
// 检查是否点击的是放置区域
if (pickInfo.pickedMesh.name.startsWith('placement_')) {
const zones = this.mainApp.appDropZone.getPlacementZones();
const clickedZone = zones.find(zone => zone.mesh === pickInfo.pickedMesh);
if (clickedZone) {
EventBridge.dropZoneClick({
wallName: clickedZone.wallName,
index: clickedZone.index,
center: clickedZone.center,
width: clickedZone.width,
height: clickedZone.height,
normal: clickedZone.normal,
mesh: clickedZone.mesh
});
return;
}
}
this.mainApp.appDomTo3D.hideAll()
const materialName = pickInfo.pickedMesh.material?.name || '';

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@ -5,7 +5,8 @@ import {
ModelLoadErrorPayload,
ModelLoadProgressPayload,
SceneReadyPayload,
HotspotClickPayload
HotspotClickPayload,
DropZoneClickPayload
} from './types';
/**
@ -39,6 +40,10 @@ export class EventBridge {
return emit("hotspot:click", payload);
}
static dropZoneClick(payload: DropZoneClickPayload): Emitter {
return emit("dropzone:click", payload);
}
// Listeners
static onModelLoadProgress(callback: (payload: ModelLoadProgressPayload) => void, context?: unknown): Emitter {
return on("model:load:progress", callback, context);
@ -65,6 +70,11 @@ export class EventBridge {
static onHotspotClick(callback: (payload: HotspotClickPayload) => void, context?: unknown): Emitter {
return on("hotspot:click", callback, context);
}
static onDropZoneClick(callback: (payload: DropZoneClickPayload) => void, context?: unknown): Emitter {
return on("dropzone:click", callback, context);
}
static onceSceneReady(callback: (payload: SceneReadyPayload) => void, context?: unknown): Emitter {
return once("scene:ready", callback, context);
}

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@ -46,3 +46,13 @@ export type HotspotClickPayload = {
meshName?: string;
payload?: unknown;
};
export type DropZoneClickPayload = {
wallName: string;
index: number;
center: any;
width: number;
height: number;
normal: any;
mesh: any;
};