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This commit is contained in:
@ -79890,7 +79890,7 @@ discard;}}
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/** 初始化灯光并开启阴影 */
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/** 初始化灯光并开启阴影 */
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Awake() {
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Awake() {
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const light = new DirectionalLight("sun", new Vector3(-1, -2, -1), this.mainApp.appScene.object);
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const light = new DirectionalLight("sun", new Vector3(-1, -2, -1), this.mainApp.appScene.object);
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light.intensity = 1.2;
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light.intensity = 1;
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}
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}
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}
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}
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@ -356850,7 +356850,7 @@ clipPos=viewProjection*worldPos;previousClipPos=previousViewProjection*previousW
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if (originalZoneIndex !== -1) {
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if (originalZoneIndex !== -1) {
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const originalZone = wallZones[originalZoneIndex];
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const originalZone = wallZones[originalZoneIndex];
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if (originalZone) {
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if (originalZone) {
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const offsetDistance2 = -0.05;
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const offsetDistance2 = 0;
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const returnPosition = originalZone.center.add(originalZone.normal.scale(offsetDistance2));
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const returnPosition = originalZone.center.add(originalZone.normal.scale(offsetDistance2));
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rootMesh.position.copyFrom(returnPosition);
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rootMesh.position.copyFrom(returnPosition);
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const targetDirection2 = originalZone.normal.scale(-1);
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const targetDirection2 = originalZone.normal.scale(-1);
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@ -356877,7 +356877,7 @@ clipPos=viewProjection*worldPos;previousClipPos=previousViewProjection*previousW
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if (originalZoneIndex !== -1) {
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if (originalZoneIndex !== -1) {
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const originalZone = wallZones[originalZoneIndex];
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const originalZone = wallZones[originalZoneIndex];
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if (originalZone) {
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if (originalZone) {
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const offsetDistance2 = -0.05;
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const offsetDistance2 = 0;
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const returnPosition = originalZone.center.add(originalZone.normal.scale(offsetDistance2));
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const returnPosition = originalZone.center.add(originalZone.normal.scale(offsetDistance2));
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rootMesh.position.copyFrom(returnPosition);
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rootMesh.position.copyFrom(returnPosition);
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const targetDirection2 = originalZone.normal.scale(-1);
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const targetDirection2 = originalZone.normal.scale(-1);
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@ -356981,7 +356981,7 @@ clipPos=viewProjection*worldPos;previousClipPos=previousViewProjection*previousW
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const existingRootMesh = existingMeshes[0];
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const existingRootMesh = existingMeshes[0];
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const swapZone = wallZones[currentZoneIndex];
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const swapZone = wallZones[currentZoneIndex];
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if (swapZone) {
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if (swapZone) {
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const offsetDistance = -0.05;
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const offsetDistance = 0;
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const swapPosition = swapZone.center.add(swapZone.normal.scale(offsetDistance));
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const swapPosition = swapZone.center.add(swapZone.normal.scale(offsetDistance));
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existingRootMesh.position.copyFrom(swapPosition);
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existingRootMesh.position.copyFrom(swapPosition);
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const targetDirection = swapZone.normal.scale(-1);
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const targetDirection = swapZone.normal.scale(-1);
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@ -79887,7 +79887,7 @@ class AppLight extends Monobehiver {
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/** 初始化灯光并开启阴影 */
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/** 初始化灯光并开启阴影 */
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Awake() {
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Awake() {
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const light = new DirectionalLight("sun", new Vector3(-1, -2, -1), this.mainApp.appScene.object);
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const light = new DirectionalLight("sun", new Vector3(-1, -2, -1), this.mainApp.appScene.object);
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light.intensity = 1.2;
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light.intensity = 1;
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}
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}
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}
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}
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@ -356847,7 +356847,7 @@ class AppModelDrag extends Monobehiver {
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if (originalZoneIndex !== -1) {
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if (originalZoneIndex !== -1) {
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const originalZone = wallZones[originalZoneIndex];
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const originalZone = wallZones[originalZoneIndex];
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if (originalZone) {
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if (originalZone) {
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const offsetDistance2 = -0.05;
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const offsetDistance2 = 0;
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const returnPosition = originalZone.center.add(originalZone.normal.scale(offsetDistance2));
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const returnPosition = originalZone.center.add(originalZone.normal.scale(offsetDistance2));
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rootMesh.position.copyFrom(returnPosition);
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rootMesh.position.copyFrom(returnPosition);
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const targetDirection2 = originalZone.normal.scale(-1);
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const targetDirection2 = originalZone.normal.scale(-1);
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@ -356874,7 +356874,7 @@ class AppModelDrag extends Monobehiver {
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if (originalZoneIndex !== -1) {
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if (originalZoneIndex !== -1) {
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const originalZone = wallZones[originalZoneIndex];
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const originalZone = wallZones[originalZoneIndex];
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if (originalZone) {
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if (originalZone) {
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const offsetDistance2 = -0.05;
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const offsetDistance2 = 0;
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const returnPosition = originalZone.center.add(originalZone.normal.scale(offsetDistance2));
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const returnPosition = originalZone.center.add(originalZone.normal.scale(offsetDistance2));
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rootMesh.position.copyFrom(returnPosition);
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rootMesh.position.copyFrom(returnPosition);
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const targetDirection2 = originalZone.normal.scale(-1);
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const targetDirection2 = originalZone.normal.scale(-1);
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@ -356978,7 +356978,7 @@ class AppModelDrag extends Monobehiver {
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const existingRootMesh = existingMeshes[0];
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const existingRootMesh = existingMeshes[0];
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const swapZone = wallZones[currentZoneIndex];
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const swapZone = wallZones[currentZoneIndex];
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if (swapZone) {
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if (swapZone) {
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const offsetDistance = -0.05;
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const offsetDistance = 0;
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const swapPosition = swapZone.center.add(swapZone.normal.scale(offsetDistance));
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const swapPosition = swapZone.center.add(swapZone.normal.scale(offsetDistance));
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existingRootMesh.position.copyFrom(swapPosition);
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existingRootMesh.position.copyFrom(swapPosition);
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const targetDirection = swapZone.normal.scale(-1);
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const targetDirection = swapZone.normal.scale(-1);
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