This commit is contained in:
2026-05-19 15:08:02 +08:00
parent 50b8ea355b
commit 127100d27b
3 changed files with 36 additions and 32 deletions

View File

@ -169,7 +169,7 @@ export class AppModel extends Monobehiver {
const newName = `${originalName}_${modelId}`;
const clonedMaterial = originalMaterial.clone(newName);
clonedMaterials.set(originalName, clonedMaterial);
}
// 应用克隆的材质
@ -177,7 +177,7 @@ export class AppModel extends Monobehiver {
}
});
}
/** 为网格设置阴影(投射和接收) */
@ -268,9 +268,9 @@ export class AppModel extends Monobehiver {
*/
private async addSingle(modelName: string, modelId: string, modelUrl: string, modelControlType?: ModelControlType, drag?: DragConfig, transform?: ModelTransform): Promise<LoadResult> {
// 检查是否已存在
const existingMeshes = this.modelDic.Get(modelName+'_'+modelId);
const existingMeshes = this.modelDic.Get(modelName + '_' + modelId);
if (existingMeshes?.length && !existingMeshes[0].isDisposed()) {
console.log(`模型 ${modelName+modelId} 已存在,直接显示`);
console.log(`模型 ${modelName + modelId} 已存在,直接显示`);
this.showMeshes(existingMeshes);
return { success: true, meshes: existingMeshes };
}
@ -285,11 +285,11 @@ export class AppModel extends Monobehiver {
this.cloneMaterials(result.meshes, modelId);
// 存储模型
result.meshes = this.createModelRoot(modelName+'_'+modelId, result.meshes);
this.modelDic.Set(modelName+'_'+modelId, result.meshes);
result.meshes = this.createModelRoot(modelName + '_' + modelId, result.meshes);
this.modelDic.Set(modelName + '_' + modelId, result.meshes);
// 存储元数据
this.modelMetadataDic.Set(modelName+'_'+modelId, {
this.modelMetadataDic.Set(modelName + '_' + modelId, {
modelName: modelName,
modelId: modelId,
modelUrl: modelUrl,
@ -300,12 +300,12 @@ export class AppModel extends Monobehiver {
// 应用 transform
if (transform) {
this.applyTransform(modelName+'_'+modelId, transform);
this.applyTransform(modelName + '_' + modelId, transform);
}
// 配置拖拽功能
if (drag) {
this.mainApp.appModelDrag?.configureDrag(modelName+'_'+modelId, drag);
this.mainApp.appModelDrag?.configureDrag(modelName + '_' + modelId, drag);
}
// 更新 GameManager 的字典
@ -340,10 +340,10 @@ export class AppModel extends Monobehiver {
this.cloneMaterials(result.meshes, modelId);
result.meshes = this.createModelRoot(modelName, result.meshes);
this.modelDic.Set(modelName+'_'+modelId, result.meshes);
this.modelDic.Set(modelName + '_' + modelId, result.meshes);
// 存储元数据
this.modelMetadataDic.Set(modelName+'_'+modelId, {
this.modelMetadataDic.Set(modelName + '_' + modelId, {
modelName: modelName,
modelId: modelId,
modelUrl: modelUrl,
@ -354,12 +354,12 @@ export class AppModel extends Monobehiver {
// 应用 transform
if (transform) {
this.applyTransform(modelName+'_'+modelId, transform);
this.applyTransform(modelName + '_' + modelId, transform);
}
// 配置拖拽功能
if (drag) {
this.mainApp.appModelDrag?.configureDrag(modelName+'_'+modelId, drag);
this.mainApp.appModelDrag?.configureDrag(modelName + '_' + modelId, drag);
}
}
@ -436,11 +436,6 @@ export class AppModel extends Monobehiver {
const keys = this.modelDic.Keys();
for (const key of keys) {
const meshes = this.modelDic.Get(key);
meshes.forEach(mesh => {
console.log(mesh.uniqueId);
console.log(mesh.name);
});
if (meshes?.some(m => m === mesh || m.uniqueId === mesh.uniqueId)) {
return key;
@ -456,7 +451,7 @@ export class AppModel extends Monobehiver {
*/
remove(meshOrName: AbstractMesh | string): boolean {
let mesh: AbstractMesh | undefined;
// 判断传入的是对象还是字符串
if (typeof meshOrName === 'string') {
@ -483,8 +478,8 @@ export class AppModel extends Monobehiver {
* @param modelConfig 模型配置对象
*/
async replaceModel(modelConfig: ModelMetadata): Promise<LoadResult> {
this.removeByName(modelConfig.modelId);
return await this.addSingle(
@ -501,19 +496,19 @@ export class AppModel extends Monobehiver {
* 销毁指定模型
* @param modelName 模型名称
*/
removeByName(modelName: string): void {
removeByName(modelName: string): boolean {
const meshes = this.modelDic.Get(modelName);
if (!meshes?.length) {
console.warn(`Model not found: ${modelName}`);
return;
return false;
}
this.getModelTransformTargets(meshes).forEach(mesh => mesh.dispose(false, true));
this.modelDic.Remove(modelName);
this.modelMetadataDic.Remove(modelName);
this.mainApp.gameManager?.updateDictionaries();
return true;
}
/**
@ -522,8 +517,8 @@ export class AppModel extends Monobehiver {
*/
removeAll(): void {
const modelNames = this.modelDic.Keys();
modelNames.forEach(modelName => {
const meshes = this.modelDic.Get(modelName);

View File

@ -34,8 +34,8 @@ export class KernelAdapter {
* 销毁指定模型
* @param modelName 模型名称
*/
removeByName: (modelName: string): void => {
this.mainApp.appModel.removeByName(modelName);
removeByName: (modelName: string): boolean => {
return this.mainApp.appModel.removeByName(modelName);
},
/**
* 根据网格移除所属的整个模型