修复bug

This commit is contained in:
2026-05-25 13:08:56 +08:00
parent c6257883e5
commit 266c0c154e
3 changed files with 161 additions and 21 deletions

View File

@ -506,6 +506,8 @@ export class AppDropZone {
*/ */
show(): void { show(): void {
this.placementWall.show(); this.placementWall.show();
// 禁用所有已放置模型的拾取
this.setModelsPickable(false);
} }
/** /**
@ -514,6 +516,8 @@ export class AppDropZone {
*/ */
showWall(wallName: string): void { showWall(wallName: string): void {
this.placementWall.showWall(wallName); this.placementWall.showWall(wallName);
// 禁用所有已放置模型的拾取
this.setModelsPickable(false);
} }
/** /**
@ -521,6 +525,25 @@ export class AppDropZone {
*/ */
hide(): void { hide(): void {
this.placementWall.hide(); this.placementWall.hide();
// 恢复所有已放置模型的拾取
this.setModelsPickable(true);
}
/**
* 设置所有已放置模型的可拾取状态
* @param pickable 是否可拾取
*/
private setModelsPickable(pickable: boolean): void {
if (!this.appModel) return;
this.zoneModelMap.forEach((modelId) => {
const meshes = this.appModel!.getCachedMeshes(modelId);
if (meshes && meshes.length > 0) {
meshes.forEach(mesh => {
mesh.isPickable = pickable;
});
}
});
} }
/** /**

View File

@ -114,37 +114,73 @@ export class AppModelDrag extends Monobehiver {
// 使用世界坐标系而不是物体本地坐标系 // 使用世界坐标系而不是物体本地坐标系
pointerDragBehavior.useObjectOrientationForDragging = false; pointerDragBehavior.useObjectOrientationForDragging = false;
// 记录拖拽起始位置和状态
let dragStartPosition: Vector3 | null = null;
let hasShownZones = false; // 是否已显示分割区域
// 监听拖拽开始事件 // 监听拖拽开始事件
pointerDragBehavior.onDragStartObservable.add(() => { pointerDragBehavior.onDragStartObservable.add(() => {
// 记录起始位置
const meshes = this.mainApp.appModel?.modelDic?.Get(modelId);
if (meshes && meshes.length > 0) {
dragStartPosition = meshes[0].position.clone();
}
// 禁用相机控制 // 禁用相机控制
this.disableCameraControl(); this.disableCameraControl();
// 如果启用了拖拽吸附,显示分割区域 // 不在这里显示分割区域,等到实际拖动时再显示
if (dragInfo.config.snapToZone) { hasShownZones = false;
this.showZonesForModel(modelId);
}
}); });
// 监听拖拽中事件(用于边界限制) // 监听拖拽中事件(用于边界限制和延迟显示分割区域
if (dragInfo.config.boundaryConstraint) {
pointerDragBehavior.onDragObservable.add((event) => { pointerDragBehavior.onDragObservable.add((event) => {
this.applyBoundaryConstraint(modelId, event.dragPlanePoint); // 检查是否实际移动了
}); const meshes = this.mainApp.appModel?.modelDic?.Get(modelId);
if (meshes && meshes.length > 0 && dragStartPosition) {
const distance = Vector3.Distance(dragStartPosition, meshes[0].position);
// 如果移动距离超过阈值且还没显示分割区域,则显示
if (distance > 0.01 && !hasShownZones && dragInfo.config.snapToZone) {
this.showZonesForModel(modelId);
hasShownZones = true;
} }
}
// 应用边界限制
if (dragInfo.config.boundaryConstraint) {
this.applyBoundaryConstraint(modelId, event.dragPlanePoint);
}
});
// 监听拖拽结束事件 // 监听拖拽结束事件
pointerDragBehavior.onDragEndObservable.add(() => { pointerDragBehavior.onDragEndObservable.add(() => {
// 检查是否实际移动了
const meshes = this.mainApp.appModel?.modelDic?.Get(modelId);
let hasMoved = false;
if (meshes && meshes.length > 0 && dragStartPosition) {
const distance = Vector3.Distance(dragStartPosition, meshes[0].position);
hasMoved = distance > 0.01; // 移动距离大于 0.01 才算拖拽
}
// 恢复相机控制 // 恢复相机控制
this.enableCameraControl(); this.enableCameraControl();
// 只有在实际移动的情况下才执行拖拽逻辑
if (hasMoved) {
// 如果启用了拖拽吸附,隐藏分割区域并吸附到最近区域 // 如果启用了拖拽吸附,隐藏分割区域并吸附到最近区域
if (dragInfo.config.snapToZone) { if (dragInfo.config.snapToZone && hasShownZones) {
this.hideZonesForModel(modelId); this.hideZonesForModel(modelId);
this.snapModelToZone(modelId); this.snapModelToZone(modelId);
} else { } else {
// 否则只更新映射关系 // 否则只更新映射关系
this.updateModelZoneMapping(modelId); this.updateModelZoneMapping(modelId);
} }
}
// 清除状态
dragStartPosition = null;
hasShownZones = false;
}); });
return pointerDragBehavior; return pointerDragBehavior;

View File

@ -21,6 +21,11 @@ class AppRay extends Monobehiver {
private highlightLayer: HighlightLayer | null = null private highlightLayer: HighlightLayer | null = null
private originalMaterial: any = null private originalMaterial: any = null
private highlightedMesh: AbstractMesh | null = null private highlightedMesh: AbstractMesh | null = null
private pointerDownTime: number = 0
private pointerDownPickInfo: PickingInfo | null = null
private longPressTimer: any = null
private longPressThreshold: number = 500 // 长按阈值(毫秒)
private isLongPress: boolean = false
constructor(mainApp: MainApp) { constructor(mainApp: MainApp) {
super(mainApp) super(mainApp)
@ -58,18 +63,91 @@ class AppRay extends Monobehiver {
if (type === PointerEventTypes.POINTERDOWN) { if (type === PointerEventTypes.POINTERDOWN) {
this.oldPoint.set(pointerEvent.clientX, 0, pointerEvent.clientY); this.oldPoint.set(pointerEvent.clientX, 0, pointerEvent.clientY);
this.pointerDownTime = Date.now();
this.pointerDownPickInfo = pickInfo;
this.isLongPress = false;
// 清除之前的定时器
if (this.longPressTimer) {
clearTimeout(this.longPressTimer);
}
// 设置长按定时器
this.longPressTimer = setTimeout(() => {
this.isLongPress = true;
this.handleLongPress(pointerEvent, this.pointerDownPickInfo);
}, this.longPressThreshold);
} else if (type === PointerEventTypes.POINTERUP) { } else if (type === PointerEventTypes.POINTERUP) {
// 清除长按定时器
if (this.longPressTimer) {
clearTimeout(this.longPressTimer);
this.longPressTimer = null;
}
this.newPoint.set(pointerEvent.clientX, 0, pointerEvent.clientY); this.newPoint.set(pointerEvent.clientX, 0, pointerEvent.clientY);
const distance = Vector3.Distance(this.oldPoint, this.newPoint); const distance = Vector3.Distance(this.oldPoint, this.newPoint);
// 只有在没有移动的情况下才处理单击 // 只有在没有移动且不是长按的情况下才处理单击
if (distance < 5) { // 增加一些容差 if (distance < 5 && !this.isLongPress) {
this.handleSingleClick(pointerEvent, pickInfo); this.handleSingleClick(pointerEvent, pickInfo);
} }
this.isLongPress = false;
} else if (type === PointerEventTypes.POINTERMOVE) {
// 如果移动了,取消长按
this.newPoint.set(pointerEvent.clientX, 0, pointerEvent.clientY);
const distance = Vector3.Distance(this.oldPoint, this.newPoint);
if (distance > 5 && this.longPressTimer) {
clearTimeout(this.longPressTimer);
this.longPressTimer = null;
}
} }
}); });
} }
// 处理长按
handleLongPress(evt: IPointerEvent, pickInfo: PickingInfo | null) {
if (pickInfo && pickInfo.hit && pickInfo.pickedMesh) {
// 检查是否长按的是模型(不是放置区域、不是热点)
if (pickInfo.pickedMesh.metadata?.type === 'hotspot') {
return;
}
if (pickInfo.pickedMesh.name.startsWith('placement_')) {
return;
}
// 获取模型名称
const modelName = this.mainApp.appModel.findModelNameByMesh(pickInfo.pickedMesh);
if (modelName) {
// 通过模型找到它所在的墙面
const wallName = this.findModelWallName(modelName);
if (wallName) {
console.log(`[长按] 模型 ${modelName} 位于墙面 ${wallName},显示该墙面的放置区域`);
this.mainApp.appDropZone.showWall(wallName);
}
}
}
}
// 查找模型所在的墙面
private findModelWallName(modelId: string): string | null {
const zoneModelMap = this.mainApp.appDropZone['zoneModelMap'] as Map<string, string>;
if (!zoneModelMap) return null;
for (const [zoneKey, id] of zoneModelMap.entries()) {
if (id === modelId) {
// zoneKey 格式为 "wallName[index]"
const match = zoneKey.match(/^(.+)\[(\d+)\]$/);
if (match) {
return match[1];
}
}
}
return null;
}
// 处理单击 // 处理单击
handleSingleClick(evt: IPointerEvent, pickInfo: PickingInfo | null) { handleSingleClick(evt: IPointerEvent, pickInfo: PickingInfo | null) {
// 先尝试热点mesh 热点 / sprite 热点) // 先尝试热点mesh 热点 / sprite 热点)
@ -93,7 +171,7 @@ class AppRay extends Monobehiver {
const clickedZone = zones.find(zone => zone.mesh === pickInfo.pickedMesh); const clickedZone = zones.find(zone => zone.mesh === pickInfo.pickedMesh);
if (clickedZone) { if (clickedZone) {
// 计算该放置区域的目标位置和旋转 // 计算该放置区域的目标位置和旋转
const offsetDistance = 0; // 增加偏移距离,让模型更往外 const offsetDistance = 0;
const targetPosition = clickedZone.center.add(clickedZone.normal.scale(offsetDistance)); const targetPosition = clickedZone.center.add(clickedZone.normal.scale(offsetDistance));
const targetDirection = clickedZone.normal.scale(-1); const targetDirection = clickedZone.normal.scale(-1);
const angle = Math.atan2(targetDirection.x, targetDirection.z); const angle = Math.atan2(targetDirection.x, targetDirection.z);
@ -114,7 +192,7 @@ class AppRay extends Monobehiver {
}, },
rotation: { rotation: {
x: 0, x: 0,
y: angle * 180 / Math.PI, // 转换为角度 y: angle * 180 / Math.PI,
z: 0 z: 0
}, },
scale: { scale: {
@ -130,6 +208,9 @@ class AppRay extends Monobehiver {
this.mainApp.appDomTo3D.hideAll() this.mainApp.appDomTo3D.hideAll()
// 隐藏放置区域,避免遮挡配件模型的点击
this.mainApp.appDropZone.hide();
const materialName = pickInfo.pickedMesh.material?.name || ''; const materialName = pickInfo.pickedMesh.material?.name || '';
const holdingShift = Boolean((evt as any).shiftKey); const holdingShift = Boolean((evt as any).shiftKey);
const modelMeshes = this.mainApp.appModel.getModelMeshesByMesh(pickInfo.pickedMesh); const modelMeshes = this.mainApp.appModel.getModelMeshesByMesh(pickInfo.pickedMesh);