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ScreenShot_2026-05-17_142225_495.png
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index.js
36
index.js
@ -140,7 +140,7 @@ export const executeEvent = async (dropzone_data, result) => {
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if (event.event_type === 'change_color') {
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const materialName = event.material_name;
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const { color, color_map_url, normal_map_url } = event.target_data;
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const { color, color_map_url, normal_map_url, metallic, roughness } = event.target_data;
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console.log('替换百叶模型颜色:', event.target_data);
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kernel.material.apply({
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@ -148,6 +148,8 @@ export const executeEvent = async (dropzone_data, result) => {
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albedoColor: color,
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albedoTexture: color_map_url,
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normalMap: normal_map_url,
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metallic: metallic,
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roughness: roughness
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});
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console.log(`百叶模型颜色已替换为 ${color}`);
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@ -155,22 +157,30 @@ export const executeEvent = async (dropzone_data, result) => {
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}
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}
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//换棚子
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export const executeEvent2 = async (result) => {
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// 检查是否有模型更换事件
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const hasModelChange = result.data.events.some(e => e.event_type === 'change_model');
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// 只有在需要更换模型时才清除
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if (hasModelChange) {
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kernel.dropZone.clearZones();
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kernel.model.removeAll();
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}
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// 先处理所有 change_model 事件
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for (const event of result.data.events) {
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const { target_data } = event;
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if (event.event_type === 'change_model') {
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const { target_data } = event;
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console.log(event.target_data);
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const { id, name, file_url, model_control_type, category, placement_zone } = event.target_data;
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const { id, name, file_url, model_control_type, category, placement_zone } = target_data;
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console.log('替换百叶模型:', event);
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console.log('替换百叶模型类型:', category);
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if (placement_zone) {
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const { alpha, border_color, color, show_border, thickness, walls } = placement_zone
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kernel.dropZone.setData({
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color: color,
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alpha: +alpha,
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thickness: thickness,
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@ -179,19 +189,23 @@ export const executeEvent2 = async (result) => {
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walls: walls
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});
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}
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// 加载并放置模型
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await kernel.model.replace({
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modelId: target_data.category,
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modelUrl: target_data.file_url,
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modelControlType: target_data.model_control_type,
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// 加载并放置模型(使用 category 作为 modelId)
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await kernel.model.add({
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modelId: category,
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modelUrl: file_url,
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modelControlType: model_control_type,
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})
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console.log(`百叶模型已放置为 ${name}`);
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}
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}
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// 等待模型加载完成后,再处理 change_color 事件
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for (const event of result.data.events) {
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if (event.event_type === 'change_color') {
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const materialName = event.material_name;
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const { color, color_map_url, normal_map_url } = event.target_data;
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const { color, color_map_url, normal_map_url, metallic, roughness } = event.target_data;
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console.log('替换百叶模型颜色:', event.target_data);
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kernel.material.apply({
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@ -199,6 +213,8 @@ export const executeEvent2 = async (result) => {
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albedoColor: color,
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albedoTexture: color_map_url,
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normalMap: normal_map_url,
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metallic: metallic,
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roughness: roughness
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});
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console.log(`百叶模型颜色已替换为 ${color}`);
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@ -165,8 +165,12 @@ export class AppModel extends Monobehiver {
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// 如果该材质还没有被克隆过,则克隆它
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if (!clonedMaterials.has(originalName)) {
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const clonedMaterial = originalMaterial.clone(`${originalName}_${modelId}`);
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const newName = `${originalName}_${modelId}`;
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const clonedMaterial = originalMaterial.clone(newName);
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clonedMaterials.set(originalName, clonedMaterial);
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console.log(`[cloneMaterials] 克隆材质: ${originalName} -> ${newName}`);
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console.log(`[cloneMaterials] 克隆后的材质名称: ${clonedMaterial.name}`);
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console.log(`[cloneMaterials] 材质是否在场景中:`, scene.materials.includes(clonedMaterial));
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}
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// 应用克隆的材质
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@ -175,6 +179,7 @@ export class AppModel extends Monobehiver {
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});
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console.log(`已为模型 ${modelId} 克隆 ${clonedMaterials.size} 个材质`);
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console.log(`[cloneMaterials] 场景中的所有材质:`, scene.materials.map(m => m.name));
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}
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/** 为网格设置阴影(投射和接收) */
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@ -760,6 +760,10 @@ export class GameManager extends Monobehiver {
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}): void {
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this.updateDictionaries();
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// 调试:打印所有材质名称
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console.log('[applyMaterial] 查找材质:', options.target);
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console.log('[applyMaterial] 当前所有材质:', this.materialDic.Values().map(m => m.name));
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// 查找目标材质(支持精确匹配和前缀匹配)
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const targetMaterials: PBRMaterial[] = [];
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this.materialDic.Values().forEach(material => {
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@ -773,6 +777,8 @@ export class GameManager extends Monobehiver {
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return;
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}
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console.log('[applyMaterial] 找到材质:', targetMaterials.map(m => m.name));
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// 应用材质属性到目标材质
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targetMaterials.forEach(material => {
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// 应用颜色
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