This commit is contained in:
2026-04-24 12:18:24 +08:00
parent 09359a1647
commit 6c94559383
7 changed files with 70 additions and 49 deletions

View File

@ -275,19 +275,19 @@
<div class="option-group"> <div class="option-group">
<div class="option-checkbox"> <div class="option-checkbox">
<input type="checkbox" id="louver-1" data-option="louver-1"> <input type="checkbox" id="louver-1" data-option="louver-1">
<label for="louver-1">百叶A</label> <label for="louver-1">百叶1</label>
</div> </div>
<div class="option-checkbox"> <div class="option-checkbox">
<input type="checkbox" id="louver-2" data-option="louver-2"> <input type="checkbox" id="louver-2" data-option="louver-2">
<label for="louver-2">百叶B</label> <label for="louver-2">百叶2</label>
</div> </div>
<div class="option-checkbox"> <div class="option-checkbox">
<input type="checkbox" id="louver-3" data-option="louver-3"> <input type="checkbox" id="louver-3" data-option="louver-3">
<label for="louver-3">百叶C</label> <label for="louver-3">百叶3</label>
</div> </div>
<div class="option-checkbox"> <div class="option-checkbox">
<input type="checkbox" id="louver-4" data-option="louver-4"> <input type="checkbox" id="louver-4" data-option="louver-4">
<label for="louver-4">百叶D</label> <label for="louver-4">百叶4</label>
</div> </div>
</div> </div>
</div> </div>
@ -365,10 +365,11 @@
// 多选复选框逻辑 // 多选复选框逻辑
document.querySelectorAll('.option-checkbox input[type="checkbox"]').forEach(checkbox => { document.querySelectorAll('.option-checkbox input[type="checkbox"]').forEach(checkbox => {
checkbox.addEventListener('change', function () { checkbox.addEventListener('change', async function () {
const category = this.closest('.config-category'); const category = this.closest('.config-category');
const categoryName = category.querySelector('.category-header').dataset.category; const categoryName = category.querySelector('.category-header').dataset.category;
const optionGroup = this.closest('.option-group'); const optionGroup = this.closest('.option-group');
const checked = this.checked;
// 获取当前组所有选中的值 // 获取当前组所有选中的值
const selectedValues = Array.from( const selectedValues = Array.from(
@ -395,17 +396,26 @@
checked: this.checked, checked: this.checked,
currentValue: this.dataset.option currentValue: this.dataset.option
}); });
if (category === "louver") {
selectedValues.forEach(element => {
if (checked) {
kernel.model.add(element.text,`https://sdk.zguiy.com/resurces/model/${element.text}.glb`);
} else {
kernel.model.destroy(element.text);
}
});
}
// kernel.model.add('https://sdk.zguiy.com/resurces/model/百叶1.glb'); // 百叶模型加载/卸载逻辑
if (categoryName === "louver") {
const currentText = this.nextElementSibling.textContent;
const modelUrl = `https://sdk.zguiy.com/resurces/model/${currentText}.glb`;
console.log(modelUrl);
if (checked) {
// 加载模型
try {
await kernel.model.add(currentText, modelUrl);
console.log(`模型 ${currentText} 加载成功`);
} catch (error) {
console.error(`模型 ${currentText} 加载失败:`, error);
}
} else {
// 卸载模型
kernel.model.remove(currentText);
console.log(`模型 ${currentText} 已卸载`);
}
}
}); });
}); });

View File

@ -19,7 +19,7 @@ type LoadResult = {
* 模型管理类- 负责加载、缓存和管理3D模型 * 模型管理类- 负责加载、缓存和管理3D模型
*/ */
export class AppModel extends Monobehiver { export class AppModel extends Monobehiver {
private modelDic: Dictionary<AbstractMesh[]>; private modelDic: Dictionary<AbstractMesh>;
private loadedMeshes: AbstractMesh[]; private loadedMeshes: AbstractMesh[];
private skeletonManager: any; private skeletonManager: any;
private outfitManager: any; private outfitManager: any;
@ -28,7 +28,7 @@ export class AppModel extends Monobehiver {
constructor(mainApp: any) { constructor(mainApp: any) {
super(mainApp); super(mainApp);
this.modelDic = new Dictionary<AbstractMesh[]>(); this.modelDic = new Dictionary<AbstractMesh>();
this.loadedMeshes = []; this.loadedMeshes = [];
this.skeletonManager = null; this.skeletonManager = null;
this.outfitManager = null; this.outfitManager = null;
@ -96,16 +96,14 @@ export class AppModel extends Monobehiver {
*/ */
async loadSingleModel(modelUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void): Promise<LoadResult> { async loadSingleModel(modelUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void): Promise<LoadResult> {
try { try {
const cached = this.getCachedMeshes(modelUrl);
if (cached) return { success: true, meshes: cached };
const scene: Scene | null = this.mainApp.appScene.object; const scene: Scene | null = this.mainApp.appScene.object;
if (!scene) return { success: false, error: '场景未初始化' }; if (!scene) return { success: false, error: '场景未初始化' };
const result = await ImportMeshAsync(modelUrl, scene, { onProgress }); const result = await ImportMeshAsync(modelUrl, scene, { onProgress });
if (!result?.meshes?.length) return { success: false, error: '未找到网格' }; if (!result?.meshes?.length) return { success: false, error: '未找到网格' };
this.modelDic.Set(modelUrl, result.meshes); // 存储根网格(通常是第一个网格)
const rootMesh = result.meshes[0];
this.loadedMeshes.push(...result.meshes); this.loadedMeshes.push(...result.meshes);
return { success: true, meshes: result.meshes, skeletons: result.skeletons }; return { success: true, meshes: result.meshes, skeletons: result.skeletons };
} catch (e: any) { } catch (e: any) {
@ -131,7 +129,7 @@ export class AppModel extends Monobehiver {
} }
/** 获取缓存的网格 */ /** 获取缓存的网格 */
getCachedMeshes(url: string): AbstractMesh[] | undefined { getCachedMeshes(url: string): AbstractMesh | undefined {
return this.modelDic.Get(url); return this.modelDic.Get(url);
} }
@ -151,9 +149,19 @@ export class AppModel extends Monobehiver {
/** /**
* 添加模型到场景 * 添加模型到场景
* @param modelName 模型名称(用于后续引用)
* @param modelUrl 模型URL路径 * @param modelUrl 模型URL路径
*/ */
async addModel(modelUrl: string): Promise<LoadResult> { async add(modelName: string, modelUrl: string): Promise<LoadResult> {
// 检查是否已经存在该模型
const existingMesh = this.modelDic.Get(modelName);
if (existingMesh && !existingMesh.isDisposed()) {
console.log(`模型 ${modelName} 已存在,直接显示`);
existingMesh.setEnabled(true);
existingMesh.getChildMeshes().forEach(child => child.setEnabled(true));
return { success: true, meshes: [existingMesh, ...existingMesh.getChildMeshes()] };
}
const handleProgress = (event: ISceneLoaderProgressEvent): void => { const handleProgress = (event: ISceneLoaderProgressEvent): void => {
const progress = event.lengthComputable && event.total > 0 const progress = event.lengthComputable && event.total > 0
? Math.min(1, event.loaded / event.total) ? Math.min(1, event.loaded / event.total)
@ -175,7 +183,10 @@ export class AppModel extends Monobehiver {
const result = await this.loadSingleModel(modelUrl, handleProgress); const result = await this.loadSingleModel(modelUrl, handleProgress);
if (result.success) { if (result.success && result.meshes) {
// 使用modelName作为key存储根网格
const rootMesh = result.meshes[0];
this.modelDic.Set(modelName, rootMesh);
EventBridge.modelLoaded({ urls: [modelUrl] }); EventBridge.modelLoaded({ urls: [modelUrl] });
} else { } else {
EventBridge.modelLoadError({ url: modelUrl, error: result.error }); EventBridge.modelLoadError({ url: modelUrl, error: result.error });
@ -191,35 +202,27 @@ export class AppModel extends Monobehiver {
*/ */
async replaceModel(modelName: string, newModelUrl: string): Promise<LoadResult> { async replaceModel(modelName: string, newModelUrl: string): Promise<LoadResult> {
// 先销毁旧模型 // 先销毁旧模型
this.destroyModel(modelName); this.remove(modelName);
// 加载新模型 // 加载新模型
return await this.addModel(newModelUrl); return await this.add(modelName, newModelUrl);
} }
/** /**
* 销毁指定模型 * 销毁指定模型
* @param modelName 模型名称 * @param modelName 模型名称
*/ */
destroyModel(modelName: string): void { remove(modelName: string): void {
// 遍历模型字典,查找匹配的模型 const mesh = this.modelDic.Get(modelName);
const keys = this.modelDic.Keys(); if (mesh) {
for (const key of keys) { // 隐藏网格而不是销毁,以便后续可以重新显示
if (key.includes(modelName)) { mesh.setEnabled(false);
const meshes = this.modelDic.Get(key); mesh.getChildMeshes().forEach(child => child.setEnabled(false));
if (meshes) {
// 销毁所有网格 console.log(`Model hidden: ${modelName}`);
meshes.forEach(mesh => mesh?.dispose()); } else {
// 从字典中移除
this.modelDic.Remove(key);
// 从加载的网格列表中移除
this.loadedMeshes = this.loadedMeshes.filter(mesh => !meshes.includes(mesh));
console.log(`Model destroyed: ${modelName}`);
return;
}
}
}
console.warn(`Model not found: ${modelName}`); console.warn(`Model not found: ${modelName}`);
} }
}
} }

View File

@ -17,15 +17,15 @@ export class KernelAdapter {
* 添加模型到场景 * 添加模型到场景
* @param modelUrl 模型URL路径 * @param modelUrl 模型URL路径
*/ */
add: async (modelUrl: string): Promise<void> => { add: async (name:string,modelUrl: string): Promise<void> => {
await this.mainApp.appModel.addModel(modelUrl); await this.mainApp.appModel.add(name,modelUrl);
}, },
/** /**
* 销毁指定模型 * 销毁指定模型
* @param modelName 模型名称 * @param modelName 模型名称
*/ */
destroy: (modelName: string): void => { remove: (modelName: string): void => {
this.mainApp.appModel.destroyModel(modelName); this.mainApp.appModel.remove(modelName);
}, },
/** /**
* 替换模型 * 替换模型
@ -45,6 +45,14 @@ export class KernelAdapter {
*/ */
apply: (options: { target: string; attribute: string,value:number|string }): void => { apply: (options: { target: string; attribute: string,value:number|string }): void => {
this.mainApp.gameManager.applyMaterial(options.target, options.attribute,options.value); this.mainApp.gameManager.applyMaterial(options.target, options.attribute,options.value);
},
/**
* 更换材质颜色
* @param materialName 材质名称
* @param hexColor 16进制颜色值例如 "#FF0000"
*/
color: (materialName: string, hexColor: string): void => {
this.mainApp.gameManager.applyMaterial(materialName, 'baseColor', hexColor);
} }
}; };