This commit is contained in:
2026-05-19 13:48:52 +08:00
parent fef2c4e3bd
commit 8a427d3557
5 changed files with 391 additions and 20 deletions

347
index copy.js Normal file
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@ -0,0 +1,347 @@
import { EXRCubeTexture } from '@babylonjs/core';
import apiConfig from './src/config.js';
// 存储 kernel 实例
let kernelInstance = null;
/**
* 初始化应用逻辑 - 注入 kernel 实例
* @param {Object} kernel - SDK kernel 实例
* @returns {Object} kernel 实例
*/
export const initApp = (kernel) => {
if (!kernel) {
throw new Error('kernel 实例是必需的');
}
kernelInstance = kernel;
console.log('应用逻辑已初始化kernel 实例已注入');
return kernelInstance;
};
/**
* 获取当前 kernel 实例
*/
const getKernel = () => {
if (!kernelInstance) {
throw new Error('请先调用 initApp(kernel) 初始化 kernel 实例');
}
return kernelInstance;
};
//初始化
export const init = async (customConfig = {}) => {
const kernel = getKernel();
const defaultConfig = {
container: document.querySelector('#renderDom'),
modelUrlList: [],
env: { envPath: 'https://sdk.zguiy.com/resurces/hdr/hdr.env', intensity: 1.2, rotationY: 0.3, background: true },
gizmo: {
position: false,
rotation: false,
scale: false
},
outline: {
enable: true,
color: "#2196F3",
thickness: 1,
occlusionStrength: 0.1,
occlusionThreshold: 0.0002
}
};
// 合并用户自定义配置
const config = { ...defaultConfig, ...customConfig };
kernel.init(config);
}
//初始化加载模型
export const getAutoLoadModelList = async () => {
const kernel = getKernel();
const url = apiConfig.getApiUrl('/api/models/auto-load/list')
console.log('API URL:', url)
console.log('apiConfig:', apiConfig)
const response = await fetch(url)
const data = await response.json()
const models = data.data // 这就是模型列表
models.forEach(model => {
if (model.placement_zone) {
const { alpha, border_color, color, show_border, thickness, walls } = model.placement_zone
kernel.dropZone.setData({
color: color,
alpha: +alpha,
thickness: thickness,
showBorder: !show_border,
borderColor: border_color,
walls: walls
});
}
kernel.model.add({
modelName: model.name + '_' + model.category,
modelId: model.category,
modelUrl: model.file_url,
modelControlType: model.model_control_type,
});
})
}
//获取放置区域
export const getPlacementZone = async (sku) => {
const kernel = getKernel();
const response = await fetch(apiConfig.getApiUrl(`/api/product-configs/by-sku/${sku}`));
const result = await response.json();
if (result.code === 200) {
// await initPlacementZoneConfig();
const { enable_placement_zone, wall_divisions } = result.data;
// const {position_x, position_y, position_z} = data;
if (enable_placement_zone && wall_divisions != undefined) {
// 只清除旧的放置区域网格,不清除模型
kernel.dropZone.clearZones();
const divisions = wall_divisions.map(wall => ({
name: wall.name, // 获取最后一个下划线后的部分
divisions: wall.divisions
}))
kernel.dropZone.updateDivisions(divisions);
// 显示放置区域
kernel.dropZone.show();
}
}
}
//执行事件
export const getEvent = async (dropzone_data, sku) => {
// 将模型放置到该区域
try {
const response = await fetch(apiConfig.getApiUrl(`/api/product-configs/by-sku/${sku}`));
const result = await response.json();
if (result.code === 200 && result.data) {
console.log('SKU配置数据:', result.data);
console.log('关联事件:', result.data.events);
// 使用 for...of 循环以支持 await
await executeEvent(dropzone_data, result)
} else {
console.log(`未查询到数据`);
}
} catch (error) {
console.error(`查询SKU配置或替换模型失败:`, error);
}
}
//点击放置区域执行事件 一般是换配件
export const executeEvent = async (dropzone_data, result) => {
const kernel = getKernel();
const { wallName, index, transform } = dropzone_data;
const { position, rotation } = transform;
l
for (const event of result.data.events) {
if (event.event_type === 'change_model') {
console.log(event.target_data);
const { name, file_url, model_control_type, category } = event.target_data;
// 生成唯一的模型ID
const modelId = Date.now();
// 先记录模型放置(会自动处理替换逻辑)
kernel.dropZone.recordModelPlacement(wallName, index, name + '_' + modelId);
console.log(name + '_' + modelId);
// 加载并放置模型
await kernel.model.add({
modelName: name,
modelId: modelId,
modelUrl: file_url,
modelControlType: model_control_type,
drag: {
enable: true,
axis: rotation.y === 0 || rotation.y === 180 ? 'x' : 'z',
step: 0.1,
},
transform: {
position: position,
rotation: rotation,
}
});
console.log(`百叶模型已放置为 ${name + '_' + category}`);
}
if (event.event_type === 'change_color') {
const materialName = event.material_name;
const { color, color_map_url, normal_map_url, metallic, roughness } = event.target_data;
console.log('替换百叶模型颜色:', event.target_data);
kernel.material.apply({
target: materialName,
albedoColor: color,
albedoTexture: color_map_url,
normalMap: normal_map_url,
metallic: metallic,
roughness: roughness
});
console.log(`百叶模型颜色已替换为 ${color}`);
}
}
}
//一般是换棚子/换颜色/设置放置区域
export const executeEvent2 = async (result) => {
const kernel = getKernel();
// 检查是否有模型更换事件
const hasModelChange = result.data.events.some(e => e.event_type === 'change_model');
// 检查新模型是否已经存在
let modelAlreadyExists = false;
if (hasModelChange) {
const firstModelEvent = result.data.events.find(e => e.event_type === 'change_model');
if (firstModelEvent && firstModelEvent.target_data) {
const { name, category } = firstModelEvent.target_data;
modelAlreadyExists = kernel.model.exists(name + '_' + category);
console.log(`检查模型 ${name + '_' + category} 是否存在:`, modelAlreadyExists);
}
}
// 只有在需要更换模型且模型不存在时才清除
if (hasModelChange && !modelAlreadyExists) {
console.log('模型不存在,执行清除操作');
kernel.model.removeAll();
} else if (modelAlreadyExists) {
kernel.dropZone.hide();
console.log('模型已存在,跳过清除操作,仅更新材质');
}
// 先处理所有 change_model 事件
for (const event of result.data.events) {
if (event.event_type === 'change_model') {
const { target_data } = event;
console.log(event.target_data);
if (!target_data) {
console.error('change_model事件缺少target_data')
return;
};
const { id, name, file_url, model_control_type, category, placement_zone } = target_data;
// 如果模型已存在,跳过加载
if (modelAlreadyExists) {
console.log(`模型 ${name + '_' + category} 已存在,跳过加载`);
continue;
}
if (placement_zone) {
const { alpha, border_color, color, show_border, thickness, walls } = placement_zone
kernel.dropZone.setData({
color: color,
alpha: +alpha,
thickness: thickness,
showBorder: !show_border,
borderColor: border_color,
walls: walls
});
}
// 加载并放置模型(使用 category 作为 modelId
await kernel.model.add({
modelName: name,
modelId: category,
modelUrl: file_url,
modelControlType: model_control_type,
})
console.log(`模型已放置为 ${name + '_' + category}`);
}
}
// 等待模型加载完成后,再处理 change_color 事件
for (const event of result.data.events) {
if (event.event_type === 'change_color') {
const materialName = event.material_name;
const { color, color_map_url, normal_map_url, metallic, roughness } = event.target_data;
console.log('替换百叶模型颜色:', event.target_data);
kernel.material.apply({
target: materialName,
albedoColor: color,
albedoTexture: color_map_url,
normalMap: normal_map_url,
metallic: metallic,
roughness: roughness
});
console.log(`百叶模型颜色已替换为 ${color}`);
}
}
}
//加载热点
export const getHotspot = async () => {
const kernel = getKernel();
try {
// 从后端获取激活状态的热点列表
const response = await fetch(apiConfig.getApiUrl('/api/hotspots?status=active&page=1&pageSize=100'));
const result = await response.json();
if (result.code === 200 && result.data.list.length > 0) {
// 将后端数据转换为 SDK 需要的格式
const hotspots = result.data.list.map(item => ({
id: item.id,
type: 'hotspot',
name: item.name,
meshName: item.name, // 可以根据实际情况调整
icon: item.image_url,
position: [item.position_x, item.position_y, item.position_z],
radius: item.radius,
color: "#000000",
payload: {
skus: item.skus || [],
},
}));
// 渲染热点
kernel.hotspot.render(hotspots);
console.log('热点渲染成功:', hotspots);
} else {
console.log('没有可用的热点数据');
}
} catch (error) {
console.error('获取热点数据失败:', error);
}
}
//点击右侧按钮自动判断
export const getProductConfig = async (sku) => {
try {
const response = await fetch(`${apiConfig.getApiUrl(`/api/product-configs/by-sku/${sku}`)}`);
const result = await response.json();
if (result.code === 200) {
console.log(result.data);
const { enable_placement_zone } = result.data;
// await initPlacementZoneConfig();
if (enable_placement_zone) {
getPlacementZone(sku)
}
else {
executeEvent2(result)
}
}
} catch (error) {
console.error('获取产品配置失败:', error);
}
}

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@ -336,7 +336,7 @@
<button class="option-btn" data-option="louver-1">SPFPDS13FTW</button>
<button class="option-btn" data-option="louver-2">SPFPDS13FTC</button>
<button class="option-btn" data-option="louver-3">3m下拉帘</button>
<button class="option-btn" data-option="louver-4">SPFSW13FTC</button>
<button class="option-btn" data-option="louver-4">SPFSW13FTW</button>
<button class="option-btn" data-option="louver-4">SPFSW10FTW</button>
<button class="option-btn" data-option="louver-4">SPFSW10FTC</button>
<button class="option-btn" data-option="louver-4">SPFPDS10FTW</button>

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@ -119,6 +119,8 @@ export const getPlacementZone = async (sku) => {
//执行事件
export const getEvent = async (dropzone_data, sku) => {
console.log(sku);
// 将模型放置到该区域
try {
const response = await fetch(apiConfig.getApiUrl(`/api/product-configs/by-sku/${sku}`));
@ -145,20 +147,16 @@ export const executeEvent = async (dropzone_data, result) => {
const { wallName, index, transform } = dropzone_data;
const { position, rotation } = transform;
// 第一次循环:处理 change_model
for (const event of result.data.events) {
if (event.event_type === 'change_model') {
console.log(event.target_data);
const { name, file_url, model_control_type, category } = event.target_data;
// 生成唯一的模型ID
const modelId = Date.now();
// 先记录模型放置(会自动处理替换逻辑)
kernel.dropZone.recordModelPlacement(wallName, index, name + '_' + modelId);
console.log(name + '_' + modelId);
// 加载并放置模型
await kernel.model.add({
modelName: name,
modelId: modelId,
@ -175,13 +173,15 @@ export const executeEvent = async (dropzone_data, result) => {
}
});
console.log(`百叶模型已放置为 ${name + '_' + category}`);
console.log(`百叶模型已放置为 ${name + '_' + modelId}`);
}
}
// 第二次循环:处理 change_color此时模型已加载完成
for (const event of result.data.events) {
if (event.event_type === 'change_color') {
const materialName = event.material_name;
const { color, color_map_url, normal_map_url, metallic, roughness } = event.target_data;
console.log('替换百叶模型颜色:', event.target_data);
kernel.material.apply({
target: materialName,

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@ -751,6 +751,7 @@ export class GameManager extends Monobehiver {
*/
applyMaterial(options: {
target: string;
modelId?: string;
albedoColor?: string;
albedoTexture?: string;
normalMap?: string;
@ -760,22 +761,44 @@ export class GameManager extends Monobehiver {
}): void {
this.updateDictionaries();
// 查找目标材质(支持精确匹配和前缀匹配)
const targetMaterials: PBRMaterial[] = [];
// 如果提供了 modelId只查找该模型的材质
if (options.modelId) {
// 获取该模型的所有 meshes
const modelMeshes = this.mainApp.appModel.modelDic.Get(options.modelId);
if (!modelMeshes || modelMeshes.length === 0) {
console.warn(`Model not found: ${options.modelId}`);
return;
}
// 遍历该模型的所有 mesh查找匹配的材质
modelMeshes.forEach((mesh: AbstractMesh) => {
if (mesh.material && mesh.material instanceof PBRMaterial) {
const material = mesh.material as PBRMaterial;
if (material.name === options.target || material.name.startsWith(`${options.target}_`)) {
// 避免重复添加
if (!targetMaterials.includes(material)) {
targetMaterials.push(material);
}
}
}
});
} else {
// 没有提供 modelId全局查找保持向后兼容
this.materialDic.Values().forEach(material => {
if (material.name === options.target || material.name.startsWith(`${options.target}_`)) {
targetMaterials.push(material);
}
});
if (targetMaterials.length === 0) {
console.warn(`Material not found: ${options.target}`);
return;
}
if (targetMaterials.length === 0) {
console.warn(`Material not found: ${options.target}${options.modelId ? ` in model ${options.modelId}` : ''}`);
return;
}
// 应用材质属性到目标材质
targetMaterials.forEach(material => {

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@ -93,6 +93,7 @@ export class KernelAdapter {
*/
apply: (options: {
target: string;
modelId?: string;
albedoColor?: string;
albedoTexture?: string;
normalMap?: string;