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347
index copy.js
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347
index copy.js
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@ -0,0 +1,347 @@
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import { EXRCubeTexture } from '@babylonjs/core';
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import apiConfig from './src/config.js';
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// 存储 kernel 实例
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let kernelInstance = null;
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/**
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* 初始化应用逻辑 - 注入 kernel 实例
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* @param {Object} kernel - SDK kernel 实例
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* @returns {Object} kernel 实例
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*/
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export const initApp = (kernel) => {
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if (!kernel) {
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throw new Error('kernel 实例是必需的');
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}
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kernelInstance = kernel;
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console.log('应用逻辑已初始化,kernel 实例已注入');
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return kernelInstance;
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};
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/**
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* 获取当前 kernel 实例
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*/
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const getKernel = () => {
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if (!kernelInstance) {
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throw new Error('请先调用 initApp(kernel) 初始化 kernel 实例');
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}
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return kernelInstance;
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};
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//初始化
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export const init = async (customConfig = {}) => {
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const kernel = getKernel();
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const defaultConfig = {
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container: document.querySelector('#renderDom'),
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modelUrlList: [],
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env: { envPath: 'https://sdk.zguiy.com/resurces/hdr/hdr.env', intensity: 1.2, rotationY: 0.3, background: true },
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gizmo: {
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position: false,
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rotation: false,
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scale: false
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},
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outline: {
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enable: true,
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color: "#2196F3",
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thickness: 1,
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occlusionStrength: 0.1,
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occlusionThreshold: 0.0002
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}
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};
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// 合并用户自定义配置
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const config = { ...defaultConfig, ...customConfig };
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kernel.init(config);
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}
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//初始化加载模型
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export const getAutoLoadModelList = async () => {
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const kernel = getKernel();
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const url = apiConfig.getApiUrl('/api/models/auto-load/list')
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console.log('API URL:', url)
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console.log('apiConfig:', apiConfig)
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const response = await fetch(url)
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const data = await response.json()
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const models = data.data // 这就是模型列表
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models.forEach(model => {
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if (model.placement_zone) {
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const { alpha, border_color, color, show_border, thickness, walls } = model.placement_zone
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kernel.dropZone.setData({
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color: color,
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alpha: +alpha,
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thickness: thickness,
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showBorder: !show_border,
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borderColor: border_color,
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walls: walls
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});
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}
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kernel.model.add({
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modelName: model.name + '_' + model.category,
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modelId: model.category,
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modelUrl: model.file_url,
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modelControlType: model.model_control_type,
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});
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})
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}
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//获取放置区域
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export const getPlacementZone = async (sku) => {
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const kernel = getKernel();
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const response = await fetch(apiConfig.getApiUrl(`/api/product-configs/by-sku/${sku}`));
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const result = await response.json();
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if (result.code === 200) {
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// await initPlacementZoneConfig();
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const { enable_placement_zone, wall_divisions } = result.data;
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// const {position_x, position_y, position_z} = data;
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if (enable_placement_zone && wall_divisions != undefined) {
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// 只清除旧的放置区域网格,不清除模型
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kernel.dropZone.clearZones();
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const divisions = wall_divisions.map(wall => ({
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name: wall.name, // 获取最后一个下划线后的部分
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divisions: wall.divisions
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}))
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kernel.dropZone.updateDivisions(divisions);
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// 显示放置区域
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kernel.dropZone.show();
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}
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}
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}
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//执行事件
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export const getEvent = async (dropzone_data, sku) => {
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// 将模型放置到该区域
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try {
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const response = await fetch(apiConfig.getApiUrl(`/api/product-configs/by-sku/${sku}`));
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const result = await response.json();
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if (result.code === 200 && result.data) {
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console.log('SKU配置数据:', result.data);
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console.log('关联事件:', result.data.events);
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// 使用 for...of 循环以支持 await
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await executeEvent(dropzone_data, result)
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} else {
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console.log(`未查询到数据`);
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}
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} catch (error) {
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console.error(`查询SKU配置或替换模型失败:`, error);
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}
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}
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//点击放置区域执行事件 一般是换配件
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export const executeEvent = async (dropzone_data, result) => {
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const kernel = getKernel();
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const { wallName, index, transform } = dropzone_data;
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const { position, rotation } = transform;
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l
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for (const event of result.data.events) {
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if (event.event_type === 'change_model') {
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console.log(event.target_data);
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const { name, file_url, model_control_type, category } = event.target_data;
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// 生成唯一的模型ID
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const modelId = Date.now();
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// 先记录模型放置(会自动处理替换逻辑)
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kernel.dropZone.recordModelPlacement(wallName, index, name + '_' + modelId);
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console.log(name + '_' + modelId);
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// 加载并放置模型
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await kernel.model.add({
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modelName: name,
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modelId: modelId,
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modelUrl: file_url,
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modelControlType: model_control_type,
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drag: {
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enable: true,
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axis: rotation.y === 0 || rotation.y === 180 ? 'x' : 'z',
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step: 0.1,
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},
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transform: {
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position: position,
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rotation: rotation,
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}
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});
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console.log(`百叶模型已放置为 ${name + '_' + category}`);
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}
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if (event.event_type === 'change_color') {
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const materialName = event.material_name;
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const { color, color_map_url, normal_map_url, metallic, roughness } = event.target_data;
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console.log('替换百叶模型颜色:', event.target_data);
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kernel.material.apply({
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target: materialName,
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albedoColor: color,
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albedoTexture: color_map_url,
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normalMap: normal_map_url,
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metallic: metallic,
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roughness: roughness
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});
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console.log(`百叶模型颜色已替换为 ${color}`);
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}
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}
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}
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//一般是换棚子/换颜色/设置放置区域
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export const executeEvent2 = async (result) => {
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const kernel = getKernel();
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// 检查是否有模型更换事件
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const hasModelChange = result.data.events.some(e => e.event_type === 'change_model');
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// 检查新模型是否已经存在
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let modelAlreadyExists = false;
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if (hasModelChange) {
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const firstModelEvent = result.data.events.find(e => e.event_type === 'change_model');
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if (firstModelEvent && firstModelEvent.target_data) {
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const { name, category } = firstModelEvent.target_data;
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modelAlreadyExists = kernel.model.exists(name + '_' + category);
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console.log(`检查模型 ${name + '_' + category} 是否存在:`, modelAlreadyExists);
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}
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}
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// 只有在需要更换模型且模型不存在时才清除
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if (hasModelChange && !modelAlreadyExists) {
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console.log('模型不存在,执行清除操作');
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kernel.model.removeAll();
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} else if (modelAlreadyExists) {
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kernel.dropZone.hide();
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console.log('模型已存在,跳过清除操作,仅更新材质');
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}
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// 先处理所有 change_model 事件
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for (const event of result.data.events) {
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if (event.event_type === 'change_model') {
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const { target_data } = event;
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console.log(event.target_data);
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if (!target_data) {
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console.error('change_model事件缺少target_data')
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return;
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};
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const { id, name, file_url, model_control_type, category, placement_zone } = target_data;
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// 如果模型已存在,跳过加载
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if (modelAlreadyExists) {
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console.log(`模型 ${name + '_' + category} 已存在,跳过加载`);
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continue;
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}
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if (placement_zone) {
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const { alpha, border_color, color, show_border, thickness, walls } = placement_zone
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kernel.dropZone.setData({
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color: color,
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alpha: +alpha,
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thickness: thickness,
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showBorder: !show_border,
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borderColor: border_color,
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walls: walls
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});
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}
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// 加载并放置模型(使用 category 作为 modelId)
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await kernel.model.add({
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modelName: name,
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modelId: category,
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modelUrl: file_url,
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modelControlType: model_control_type,
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})
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console.log(`模型已放置为 ${name + '_' + category}`);
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}
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}
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// 等待模型加载完成后,再处理 change_color 事件
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for (const event of result.data.events) {
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if (event.event_type === 'change_color') {
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const materialName = event.material_name;
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const { color, color_map_url, normal_map_url, metallic, roughness } = event.target_data;
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console.log('替换百叶模型颜色:', event.target_data);
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kernel.material.apply({
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target: materialName,
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albedoColor: color,
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albedoTexture: color_map_url,
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normalMap: normal_map_url,
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metallic: metallic,
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roughness: roughness
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});
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console.log(`百叶模型颜色已替换为 ${color}`);
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}
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}
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}
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//加载热点
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export const getHotspot = async () => {
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const kernel = getKernel();
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try {
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// 从后端获取激活状态的热点列表
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const response = await fetch(apiConfig.getApiUrl('/api/hotspots?status=active&page=1&pageSize=100'));
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const result = await response.json();
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if (result.code === 200 && result.data.list.length > 0) {
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// 将后端数据转换为 SDK 需要的格式
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const hotspots = result.data.list.map(item => ({
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id: item.id,
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type: 'hotspot',
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name: item.name,
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meshName: item.name, // 可以根据实际情况调整
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icon: item.image_url,
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position: [item.position_x, item.position_y, item.position_z],
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radius: item.radius,
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color: "#000000",
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payload: {
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skus: item.skus || [],
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},
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}));
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// 渲染热点
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kernel.hotspot.render(hotspots);
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console.log('热点渲染成功:', hotspots);
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} else {
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console.log('没有可用的热点数据');
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}
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} catch (error) {
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console.error('获取热点数据失败:', error);
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}
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}
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//点击右侧按钮自动判断
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export const getProductConfig = async (sku) => {
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try {
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const response = await fetch(`${apiConfig.getApiUrl(`/api/product-configs/by-sku/${sku}`)}`);
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const result = await response.json();
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if (result.code === 200) {
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console.log(result.data);
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const { enable_placement_zone } = result.data;
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// await initPlacementZoneConfig();
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if (enable_placement_zone) {
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getPlacementZone(sku)
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}
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else {
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executeEvent2(result)
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}
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}
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} catch (error) {
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console.error('获取产品配置失败:', error);
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}
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}
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@ -336,7 +336,7 @@
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<button class="option-btn" data-option="louver-1">SPFPDS13FTW</button>
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<button class="option-btn" data-option="louver-2">SPFPDS13FTC</button>
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<button class="option-btn" data-option="louver-3">3m下拉帘</button>
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<button class="option-btn" data-option="louver-4">SPFSW13FTC</button>
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<button class="option-btn" data-option="louver-4">SPFSW13FTW</button>
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<button class="option-btn" data-option="louver-4">SPFSW10FTW</button>
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<button class="option-btn" data-option="louver-4">SPFSW10FTC</button>
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<button class="option-btn" data-option="louver-4">SPFPDS10FTW</button>
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16
index.js
16
index.js
@ -119,6 +119,8 @@ export const getPlacementZone = async (sku) => {
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//执行事件
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export const getEvent = async (dropzone_data, sku) => {
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console.log(sku);
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// 将模型放置到该区域
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try {
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const response = await fetch(apiConfig.getApiUrl(`/api/product-configs/by-sku/${sku}`));
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@ -145,20 +147,16 @@ export const executeEvent = async (dropzone_data, result) => {
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const { wallName, index, transform } = dropzone_data;
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const { position, rotation } = transform;
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// 第一次循环:处理 change_model
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for (const event of result.data.events) {
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if (event.event_type === 'change_model') {
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console.log(event.target_data);
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const { name, file_url, model_control_type, category } = event.target_data;
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// 生成唯一的模型ID
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const modelId = Date.now();
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// 先记录模型放置(会自动处理替换逻辑)
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kernel.dropZone.recordModelPlacement(wallName, index, name + '_' + modelId);
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console.log(name + '_' + modelId);
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// 加载并放置模型
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await kernel.model.add({
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modelName: name,
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modelId: modelId,
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@ -175,13 +173,15 @@ export const executeEvent = async (dropzone_data, result) => {
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}
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});
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console.log(`百叶模型已放置为 ${name + '_' + category}`);
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console.log(`百叶模型已放置为 ${name + '_' + modelId}`);
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}
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}
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// 第二次循环:处理 change_color(此时模型已加载完成)
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for (const event of result.data.events) {
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if (event.event_type === 'change_color') {
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const materialName = event.material_name;
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const { color, color_map_url, normal_map_url, metallic, roughness } = event.target_data;
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console.log('替换百叶模型颜色:', event.target_data);
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kernel.material.apply({
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target: materialName,
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@ -751,6 +751,7 @@ export class GameManager extends Monobehiver {
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*/
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applyMaterial(options: {
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target: string;
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modelId?: string;
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albedoColor?: string;
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albedoTexture?: string;
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normalMap?: string;
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@ -760,22 +761,44 @@ export class GameManager extends Monobehiver {
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}): void {
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this.updateDictionaries();
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||||
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// 查找目标材质(支持精确匹配和前缀匹配)
|
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const targetMaterials: PBRMaterial[] = [];
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this.materialDic.Values().forEach(material => {
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if (material.name === options.target || material.name.startsWith(`${options.target}_`)) {
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targetMaterials.push(material);
|
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}
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});
|
||||
|
||||
if (targetMaterials.length === 0) {
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console.warn(`Material not found: ${options.target}`);
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return;
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// 如果提供了 modelId,只查找该模型的材质
|
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if (options.modelId) {
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// 获取该模型的所有 meshes
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const modelMeshes = this.mainApp.appModel.modelDic.Get(options.modelId);
|
||||
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||||
if (!modelMeshes || modelMeshes.length === 0) {
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console.warn(`Model not found: ${options.modelId}`);
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return;
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||||
}
|
||||
|
||||
// 遍历该模型的所有 mesh,查找匹配的材质
|
||||
modelMeshes.forEach((mesh: AbstractMesh) => {
|
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if (mesh.material && mesh.material instanceof PBRMaterial) {
|
||||
const material = mesh.material as PBRMaterial;
|
||||
if (material.name === options.target || material.name.startsWith(`${options.target}_`)) {
|
||||
// 避免重复添加
|
||||
if (!targetMaterials.includes(material)) {
|
||||
targetMaterials.push(material);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
} else {
|
||||
// 没有提供 modelId,全局查找(保持向后兼容)
|
||||
this.materialDic.Values().forEach(material => {
|
||||
if (material.name === options.target || material.name.startsWith(`${options.target}_`)) {
|
||||
targetMaterials.push(material);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
if (targetMaterials.length === 0) {
|
||||
console.warn(`Material not found: ${options.target}${options.modelId ? ` in model ${options.modelId}` : ''}`);
|
||||
return;
|
||||
}
|
||||
|
||||
// 应用材质属性到目标材质
|
||||
targetMaterials.forEach(material => {
|
||||
|
||||
@ -93,6 +93,7 @@ export class KernelAdapter {
|
||||
*/
|
||||
apply: (options: {
|
||||
target: string;
|
||||
modelId?: string;
|
||||
albedoColor?: string;
|
||||
albedoTexture?: string;
|
||||
normalMap?: string;
|
||||
|
||||
Reference in New Issue
Block a user