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yinsx
2026-01-05 16:09:36 +08:00
parent ebbd21916e
commit b9cbb58a9d
14 changed files with 460 additions and 321 deletions

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@ -1,26 +1,40 @@
<!DOCTYPE html> <!DOCTYPE html>
<html lang="zh-CN"> <html lang="zh-CN">
<head> <head>
<meta charset="UTF-8"> <meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>SDK 模块化加载示例</title> <title>SDK 模块化加载示例</title>
</head> </head>
<body> <body>
<style>
* { margin: 0; padding: 0; box-sizing: border-box; }
body {
font-family: Arial, sans-serif;
overflow: hidden;
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 100%);
}
#app { width: 100vw; height: 100vh; position: relative; }
#renderDom { width: 100%; height: 100%; display: block; }
</style>
<canvas id="renderDom"></canvas> <canvas id="renderDom"></canvas>
<!-- 模块化Dev 使用 /src/main.ts构建后改为 /assets/index.js --> <!-- 模块化Dev 使用 /src/main.ts构建后改为 /assets/index.js -->
<script type="module"> <script type="module">
import { kernel } from 'https://sdk.zguiy.com/zt/assets/index.js'; import { kernel } from 'https://sdk.zguiy.com/zt/assets/index.js';
const config = { const config = {
container: 'renderDom', container: 'renderDom',
modelUrlList: ['/public/model/model.glb'], modelUrlList: ['./public/model/model.glb'],
env: { hdrPath: '/hdr/hdr.env', intensity: 1.2, rotationY: 0.3 }, env: { envPath: './public/hdr/hdr.env', intensity: 1.2, rotationY: 0.3 },
onSuccess: () => console.log('SDK initialized (module)'), onSuccess: () => console.log('SDK initialized (module)'),
onError: (err) => console.error('SDK init error', err), onError: (err) => console.error('SDK init error', err),
}; };
kernel.init(config); kernel.init(config);
</script> </script>
</body> </body>
</html>
</html>

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@ -1,38 +1,77 @@
<!DOCTYPE html> <!DOCTYPE html>
<html lang="zh-CN"> <html lang="zh-CN">
<head> <head>
<meta charset="UTF-8"> <meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>3D模型展示SDK - TS版</title> <title>3D模型展示SDK - TS版</title>
<style> <style>
* { margin: 0; padding: 0; box-sizing: border-box; } * {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body { body {
font-family: Arial, sans-serif; font-family: Arial, sans-serif;
overflow: hidden; overflow: hidden;
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 100%); background: linear-gradient(135deg, #1a1a2e 0%, #16213e 100%);
} }
#app { width: 100vw; height: 100vh; position: relative; }
#renderDom { width: 100%; height: 100%; display: block; } #app {
width: 100vw;
height: 100vh;
position: relative;
}
#renderDom {
width: 100%;
height: 100%;
display: block;
}
</style> </style>
</head> </head>
<body> <body>
<div id="app"> <div id="app">
<canvas id="renderDom"></canvas> <canvas id="renderDom"></canvas>
</div> </div>
<script type="module"> <script type="module">
import { kernel } from './src/main.ts'; import { kernel } from './src/main.ts';
// import { kernel } from 'https://sdk.zguiy.com/zt/assets/index.js';
const config = { // import { kernel } from 'https://sdk.zguiy.com/zt/assets/index.js';
container: 'renderDom',
modelUrlList: ['/public/model/model.glb'], const config = {
env: { envPath: '/public/hdr/hdr.env', intensity: 1.2, rotationY: 0.3 }, container: 'renderDom',
onSuccess: () => console.log('SDK initialized (module)'), modelUrlList: ['/public/model/model.glb'],
onError: (err) => console.error('SDK init error', err), env: { envPath: '/public/hdr/hdr.env', intensity: 1.2, rotationY: 0.3 },
}; };
kernel.init(config);
kernel.on('model:load:progress', (data) => {
console.log('模型加载事件', data);
});
kernel.on('model:loaded', (data) => {
console.log('模型加载完成', data);
});
kernel.on('model:click', (data) => {
console.log('模型点击事件', data);
});
kernel.init(config);
</script> </script>
</body> </body>
</html>
</html>

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@ -26,7 +26,7 @@ export class AppCamera extends Monobehiver {
this.object.minZ = 0.01; // 近裁剪面 this.object.minZ = 0.01; // 近裁剪面
this.object.wheelPrecision =999999; // 滚轮缩放精度 this.object.wheelPrecision =999999; // 滚轮缩放精度
this.object.panningSensibility = 0; this.object.panningSensibility = 0;
this.object.position = new Vector3(-0, 0, 100); this.object.position = new Vector3(-0, 0, 100);
this.setTarget(0, 2, 0); this.setTarget(0, 2, 0);
} }

View File

@ -11,8 +11,8 @@ export const AppConfig = {
success: null as OptionalCallback, success: null as OptionalCallback,
error: null as ErrorCallback, error: null as ErrorCallback,
env: { env: {
envPath:"", envPath: '/hdr/sanGiuseppeBridge.env',
intensity: 1, intensity: 1.5,
rotationY: 0 rotationY: 0
} }
}; };

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@ -15,7 +15,7 @@ export class AppEnv extends Monobehiver {
/** 初始化 - 创建默认HDR环境 */ /** 初始化 - 创建默认HDR环境 */
Awake(): void { Awake(): void {
this.createHDR(); this.createHDR();
} }
/** /**
@ -23,7 +23,7 @@ export class AppEnv extends Monobehiver {
* @param hdrPath HDR文件路径 * @param hdrPath HDR文件路径
*/ */
createHDR(): void { createHDR(): void {
const hdrPath = AppConfig.env.envPath; const envPath = AppConfig.env.envPath;
const intensity = AppConfig.env.intensity ?? 1.5; const intensity = AppConfig.env.intensity ?? 1.5;
const rotationY = AppConfig.env.rotationY ?? 0; const rotationY = AppConfig.env.rotationY ?? 0;
const scene = this.mainApp.appScene.object; const scene = this.mainApp.appScene.object;
@ -32,7 +32,7 @@ export class AppEnv extends Monobehiver {
this.object.dispose(); this.object.dispose();
this.object = null; this.object = null;
} }
const reflectionTexture = CubeTexture.CreateFromPrefilteredData(hdrPath, scene); const reflectionTexture = CubeTexture.CreateFromPrefilteredData(envPath, scene);
reflectionTexture.rotationY = rotationY; reflectionTexture.rotationY = rotationY;
scene.environmentIntensity = intensity; scene.environmentIntensity = intensity;
scene.environmentTexture = reflectionTexture; scene.environmentTexture = reflectionTexture;

View File

@ -1,4 +1,4 @@
import { SpotLight } from '@babylonjs/core/Lights/spotLight'; import { DirectionalLight } from '@babylonjs/core/Lights/directionalLight';
import { ShadowGenerator } from '@babylonjs/core/Lights/Shadows/shadowGenerator'; import { ShadowGenerator } from '@babylonjs/core/Lights/Shadows/shadowGenerator';
import '@babylonjs/core/Lights/Shadows/shadowGeneratorSceneComponent'; import '@babylonjs/core/Lights/Shadows/shadowGeneratorSceneComponent';
import { Vector3, Quaternion } from '@babylonjs/core/Maths/math.vector'; import { Vector3, Quaternion } from '@babylonjs/core/Maths/math.vector';
@ -7,7 +7,6 @@ import { MeshBuilder } from '@babylonjs/core/Meshes/meshBuilder';
import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial'; import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
import { Color3 } from '@babylonjs/core/Maths/math.color'; import { Color3 } from '@babylonjs/core/Maths/math.color';
import { GizmoManager } from '@babylonjs/core/Gizmos/gizmoManager'; import { GizmoManager } from '@babylonjs/core/Gizmos/gizmoManager';
import { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
import { Mesh } from '@babylonjs/core/Meshes/mesh'; import { Mesh } from '@babylonjs/core/Meshes/mesh';
type DebugMarkers = { type DebugMarkers = {
@ -21,7 +20,7 @@ type DebugMarkers = {
* 灯光管理类- 负责创建和管理场景灯光 * 灯光管理类- 负责创建和管理场景灯光
*/ */
export class AppLight extends Monobehiver { export class AppLight extends Monobehiver {
lightList: SpotLight[]; lightList: DirectionalLight[];
shadowGenerator: ShadowGenerator | null; shadowGenerator: ShadowGenerator | null;
debugMarkers?: DebugMarkers; debugMarkers?: DebugMarkers;
coneMesh?: Mesh; coneMesh?: Mesh;
@ -35,22 +34,17 @@ export class AppLight extends Monobehiver {
/** 初始化灯光并开启阴影 */ /** 初始化灯光并开启阴影 */
Awake(): void { Awake(): void {
const light = new SpotLight( const light = new DirectionalLight(
"mainLight", "mainLight",
new Vector3(-0.6, 2.12, 2),
new Vector3(0, -0.5, -1), new Vector3(0, -0.5, -1),
Math.PI * 0.6, // angle 弧度
); );
light.angle = 1.5; light.position = new Vector3(-0.6, 2.12, 2);
light.innerAngle = 1;
light.exponent = 2;
light.diffuse = new Color3(1, 0.86, 0.80); light.diffuse = new Color3(1, 0.86, 0.80);
light.specular = new Color3(1, 1, 1); light.specular = new Color3(1, 1, 1);
light.intensity = 60; light.intensity = 1;
light.shadowMinZ = 0.01; light.shadowMinZ = 0.01;
light.shadowMaxZ = 100; light.shadowMaxZ = 100;
light.range = 5000;
const generator = new ShadowGenerator(4096, light); const generator = new ShadowGenerator(4096, light);
generator.usePercentageCloserFiltering = true; generator.usePercentageCloserFiltering = true;
@ -61,149 +55,6 @@ export class AppLight extends Monobehiver {
this.shadowGenerator = generator; this.shadowGenerator = generator;
} }
/** 将网格添加为阴影投射者 */
addShadowCaster(mesh: AbstractMesh): void {
if (this.shadowGenerator) {
this.shadowGenerator.addShadowCaster(mesh);
}
}
/** 设置主光源强度 */
setIntensity(intensity: number): void {
if (this.lightList[0]) this.lightList[0].intensity = intensity;
}
/** 创建灯光可视化调试器 - W键拖拽位置E键旋转方向 */
enableLightDebug(): void {
const scene = this.mainApp.appScene.object;
const light = this.lightList[0];
if (!light || !scene) return;
const marker = MeshBuilder.CreateSphere("lightMarker", { diameter: 0.3 }, scene);
marker.position = light.position.clone();
const mat = new StandardMaterial("lightMat", scene);
mat.emissiveColor = Color3.Yellow();
marker.material = mat;
const arrow = MeshBuilder.CreateCylinder("lightArrow", { height: 1, diameterTop: 0, diameterBottom: 0.1 }, scene);
arrow.parent = marker;
arrow.position.set(0, 0, 0.6);
arrow.rotation.x = Math.PI / 2;
const arrowMat = new StandardMaterial("arrowMat", scene);
arrowMat.emissiveColor = Color3.Red();
arrow.material = arrowMat;
const dir = light.direction.normalize();
marker.rotation.y = Math.atan2(dir.x, dir.z);
marker.rotation.x = -Math.asin(dir.y);
const gizmoManager = new GizmoManager(scene);
gizmoManager.attachableMeshes = [marker];
gizmoManager.usePointerToAttachGizmos = false;
gizmoManager.attachToMesh(marker);
scene.onBeforeRenderObservable.add(() => {
light.position.copyFrom(marker.position);
const forward = new Vector3(0, 0, 1);
const rotationMatrix = marker.getWorldMatrix().getRotationMatrix();
light.direction = Vector3.TransformNormal(forward, rotationMatrix).normalize();
});
const onKey = (e: KeyboardEvent) => {
if (e.key === 'w' || e.key === 'W') {
gizmoManager.positionGizmoEnabled = true;
gizmoManager.rotationGizmoEnabled = false;
} else if (e.key === 'e' || e.key === 'E') {
gizmoManager.positionGizmoEnabled = false;
gizmoManager.rotationGizmoEnabled = true;
}
};
window.addEventListener('keydown', onKey);
gizmoManager.positionGizmoEnabled = true;
this.debugMarkers = { marker, arrow, gizmoManager, onKey };
}
/** 隐藏灯光调试器 */
disableLightDebug(): void {
if (this.debugMarkers) {
window.removeEventListener('keydown', this.debugMarkers.onKey);
this.debugMarkers.gizmoManager.dispose();
this.debugMarkers.arrow.dispose();
this.debugMarkers.marker.dispose();
this.debugMarkers = undefined;
}
}
/** 创建聚光灯可视化Gizmo - 带光锥范围 */
createLightGizmo(): void {
const scene = this.mainApp.appScene.object;
const light = this.lightList[0];
if (!light || !scene) return;
const coneLength = 3;
const updateCone = () => {
if (this.coneMesh) this.coneMesh.dispose();
const radius = Math.tan(light.angle) * coneLength;
const cone = MeshBuilder.CreateCylinder("lightCone", {
height: coneLength,
diameterTop: radius * 2,
diameterBottom: 0
}, scene);
const mat = new StandardMaterial("coneMat", scene);
mat.emissiveColor = Color3.Yellow();
mat.alpha = 0.2;
mat.wireframe = true;
cone.material = mat;
cone.position = light.position.add(light.direction.scale(coneLength / 2));
const up = new Vector3(0, 1, 0);
const axis = Vector3.Cross(up, light.direction).normalize();
const angle = Math.acos(Vector3.Dot(up, light.direction.normalize()));
if (axis.length() > 0.001) cone.rotationQuaternion = Quaternion.RotationAxis(axis, angle);
this.coneMesh = cone;
};
updateCone();
this.updateCone = updateCone;
}
/** 创建angle和innerAngle调试滑动条 */
createAngleSliders(): void {
const light = this.lightList[0];
if (!light) return;
const container = document.createElement('div');
container.style.cssText = 'position:fixed;top:10px;right:10px;background:rgba(0,0,0,0.7);padding:10px;border-radius:5px;color:#fff;font-size:12px;z-index:1000';
const createSlider = (label: string, value: number, min: number, max: number, onChange: (v: number) => void) => {
const wrap = document.createElement('div');
wrap.style.marginBottom = '8px';
const lbl = document.createElement('div');
lbl.textContent = `${label}: ${value}`;
const slider = document.createElement('input');
slider.type = 'range';
slider.min = String(min);
slider.max = String(max);
slider.value = String(value);
slider.style.width = '150px';
slider.oninput = () => {
lbl.textContent = `${label}: ${slider.value}`;
onChange(Number(slider.value));
};
wrap.append(lbl, slider);
return wrap;
};
const toRad = (deg: number) => deg * Math.PI / 180;
const toDeg = (rad: number) => Math.round(rad * 180 / Math.PI);
container.append(
createSlider('angle', toDeg(light.angle), 1, 180, v => { light.angle = toRad(v); this.updateCone?.(); }),
createSlider('innerAngle', toDeg(light.innerAngle), 0, 180, v => { light.innerAngle = toRad(v); })
);
document.body.appendChild(container);
}
} }

View File

@ -1,10 +1,12 @@
import { ImportMeshAsync } from '@babylonjs/core/Loading/sceneLoader'; import { ImportMeshAsync, ISceneLoaderProgressEvent } from '@babylonjs/core/Loading/sceneLoader';
import '@babylonjs/loaders/glTF'; import '@babylonjs/loaders/glTF';
import { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh'; import { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
import { Scene } from '@babylonjs/core/scene'; import { Scene } from '@babylonjs/core/scene';
import { ActionManager, ExecuteCodeAction } from '@babylonjs/core/Actions';
import { Monobehiver } from '../base/Monobehiver'; import { Monobehiver } from '../base/Monobehiver';
import { Dictionary } from '../utils/Dictionary'; import { Dictionary } from '../utils/Dictionary';
import { AppConfig } from './AppConfig'; import { AppConfig } from './AppConfig';
import { EventBridge } from '../event/bridge';
type LoadResult = { type LoadResult = {
success: boolean; success: boolean;
@ -44,10 +46,45 @@ export class AppModel extends Monobehiver {
if (!AppConfig.modelUrlList?.length || this.isLoading) return; if (!AppConfig.modelUrlList?.length || this.isLoading) return;
this.isLoading = true; this.isLoading = true;
try { try {
for (const url of AppConfig.modelUrlList) { const total = AppConfig.modelUrlList.length;
await this.loadSingleModel(url); EventBridge.modelLoadProgress({ loaded: 0, total, urls: AppConfig.modelUrlList, progress: 0, percentage: 0 });
for (let i = 0; i < AppConfig.modelUrlList.length; i++) {
const url = AppConfig.modelUrlList[i];
const handleProgress = (event: ISceneLoaderProgressEvent): void => {
const currentProgress = event.lengthComputable && event.total > 0
? Math.min(1, event.loaded / event.total)
: 0;
const overallProgress = Math.min(1, (i + currentProgress) / total);
EventBridge.modelLoadProgress({
loaded: i + currentProgress,
total,
url,
progress: overallProgress,
percentage: Number((overallProgress * 100).toFixed(2)),
detail: {
url,
lengthComputable: event.lengthComputable,
loadedBytes: event.loaded,
totalBytes: event.total
}
});
};
const result = await this.loadSingleModel(url, handleProgress);
const overallProgress = Math.min(1, (i + 1) / total);
EventBridge.modelLoadProgress({
loaded: i + 1,
total,
url,
success: result.success,
progress: overallProgress,
percentage: Number((overallProgress * 100).toFixed(2))
});
if (!result.success) {
EventBridge.modelLoadError({ url, error: result.error });
}
} }
EventBridge.modelLoaded({ urls: AppConfig.modelUrlList });
} finally { } finally {
this.isLoading = false; this.isLoading = false;
} }
@ -57,7 +94,7 @@ export class AppModel extends Monobehiver {
* 加载单个模型 * 加载单个模型
* @param modelUrl 模型URL * @param modelUrl 模型URL
*/ */
async loadSingleModel(modelUrl: string): Promise<LoadResult> { async loadSingleModel(modelUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void): Promise<LoadResult> {
try { try {
const cached = this.getCachedMeshes(modelUrl); const cached = this.getCachedMeshes(modelUrl);
if (cached) return { success: true, meshes: cached }; if (cached) return { success: true, meshes: cached };
@ -65,16 +102,11 @@ export class AppModel extends Monobehiver {
const scene: Scene | null = this.mainApp.appScene.object; const scene: Scene | null = this.mainApp.appScene.object;
if (!scene) return { success: false, error: '场景未初始化' }; if (!scene) return { success: false, error: '场景未初始化' };
// ImportMeshAsync的签名与当前调用不完全一致使用any规避编译报错 const result = await ImportMeshAsync(modelUrl, scene, { onProgress });
// eslint-disable-next-line @typescript-eslint/no-unsafe-assignment
const result: any = await (ImportMeshAsync as any)(modelUrl, scene);
if (!result?.meshes?.length) return { success: false, error: '未找到网格' }; if (!result?.meshes?.length) return { success: false, error: '未找到网格' };
this.modelDic.Set(modelUrl, result.meshes); this.modelDic.Set(modelUrl, result.meshes);
this.loadedMeshes.push(...result.meshes); this.loadedMeshes.push(...result.meshes);
this.setupShadows(result.meshes as AbstractMesh[]);
return { success: true, meshes: result.meshes, skeletons: result.skeletons }; return { success: true, meshes: result.meshes, skeletons: result.skeletons };
} catch (e: any) { } catch (e: any) {
console.error(`模型加载失败: ${modelUrl}`, e); console.error(`模型加载失败: ${modelUrl}`, e);
@ -116,4 +148,5 @@ export class AppModel extends Monobehiver {
this.isLoading = false; this.isLoading = false;
this.skeletonMerged = false; this.skeletonMerged = false;
} }
} }

124
src/babylonjs/AppRay.ts Normal file
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@ -0,0 +1,124 @@
import {
type IPointerEvent,
PickingInfo,
PointerEventTypes,
Vector3,
AbstractMesh,
Color3,
PBRMaterial,
StandardMaterial,
HighlightLayer,
PointerInfo,
} from '@babylonjs/core'
import { MainApp } from './MainApp'
import { Monobehiver } from '../base/Monobehiver';
import { EventBridge } from '../event/bridge';
class AppRay extends Monobehiver {
oldPoint: Vector3 = Vector3.Zero()
newPoint: Vector3 = Vector3.Zero()
private highlightLayer: HighlightLayer | null = null
private originalMaterial: any = null
private highlightedMesh: AbstractMesh | null = null
constructor(mainApp: MainApp) {
super(mainApp)
}
Awake() {
this.setupHighlightLayer()
this.setupUnifiedEventHandling()
}
// 设置高亮层
setupHighlightLayer() {
// 高亮层创建已禁用
return
}
// 设置统一的事件处理
setupUnifiedEventHandling() {
// 使用观察者模式而不是直接覆盖事件处理器
this.mainApp.appScene.object.onPointerObservable.add((pointerInfo: PointerInfo) => {
const { type, event, pickInfo } = pointerInfo;
// 检查事件类型并转换
const pointerEvent = event as IPointerEvent;
// 只处理鼠标和触摸事件
if (pointerEvent.pointerType !== "mouse" && pointerEvent.pointerType !== "touch") {
return;
}
// 处理非主要触摸点
if (pointerEvent.pointerType === "touch" && (pointerEvent as any).isPrimary === false) {
return;
}
if (type === PointerEventTypes.POINTERDOWN) {
this.oldPoint.set(pointerEvent.clientX, 0, pointerEvent.clientY);
} else if (type === PointerEventTypes.POINTERUP) {
this.newPoint.set(pointerEvent.clientX, 0, pointerEvent.clientY);
const distance = Vector3.Distance(this.oldPoint, this.newPoint);
// 只有在没有移动的情况下才处理单击
if (distance < 5) { // 增加一些容差
this.handleSingleClick(pointerEvent, pickInfo);
}
}
});
}
// 处理单击
handleSingleClick(evt: IPointerEvent, pickInfo: PickingInfo | null) {
if (pickInfo && pickInfo.pickedMesh) {
EventBridge.modelClick({
meshName: pickInfo.pickedMesh.name,
});
}
}
// 高亮显示网格 - 已禁用
highlightMesh(mesh: AbstractMesh) {
// 高亮功能已禁用
return
}
// 使用材质方式高亮 - 已禁用
highlightWithMaterial(mesh: AbstractMesh) {
// 材质高亮功能已禁用
return
}
// 清除高亮
clearHighlight() {
try {
// 清除高亮层
if (this.highlightLayer && this.highlightedMesh) {
try {
this.highlightLayer.removeMesh(this.highlightedMesh as any)
} catch (error) {
console.warn('高亮层移除失败:', error)
}
}
// 恢复原始材质
if (this.highlightedMesh && this.originalMaterial) {
const material = this.highlightedMesh.material as PBRMaterial
if (material && this.originalMaterial.albedoColor) {
material.albedoColor = this.originalMaterial.albedoColor
material.emissiveColor = this.originalMaterial.emissiveColor
}
}
this.highlightedMesh = null
this.originalMaterial = null
} catch (error) {
console.error('清除高亮失败:', error)
}
}
}
export { AppRay }

View File

@ -11,6 +11,8 @@ import { AppLight } from './AppLight';
import { AppEnv } from './AppEnv'; import { AppEnv } from './AppEnv';
import { AppModel } from './AppModel'; import { AppModel } from './AppModel';
import { AppConfig } from './AppConfig'; import { AppConfig } from './AppConfig';
import { AppRay } from './AppRay';
import { EventBridge } from '../event/bridge';
/** /**
* 主应用类 - 3D场景的核心控制器 * 主应用类 - 3D场景的核心控制器
@ -24,6 +26,7 @@ export class MainApp {
appModel: AppModel; appModel: AppModel;
appLight: AppLight; appLight: AppLight;
appEnv: AppEnv; appEnv: AppEnv;
appRay: AppRay;
constructor() { constructor() {
@ -34,6 +37,7 @@ export class MainApp {
this.appModel = new AppModel(this); this.appModel = new AppModel(this);
this.appLight = new AppLight(this); this.appLight = new AppLight(this);
this.appEnv = new AppEnv(this); this.appEnv = new AppEnv(this);
this.appRay = new AppRay(this);
window.addEventListener("resize", () => this.appEngin.handleResize()); window.addEventListener("resize", () => this.appEngin.handleResize());
} }
@ -45,10 +49,7 @@ export class MainApp {
loadAConfig(config: any): void { loadAConfig(config: any): void {
AppConfig.container = config.container || 'renderDom'; AppConfig.container = config.container || 'renderDom';
AppConfig.modelUrlList = config.modelUrlList || []; AppConfig.modelUrlList = config.modelUrlList || [];
AppConfig.env = config.env AppConfig.env = config.env;
AppConfig.success = config.success;
AppConfig.error = config.error;
} }
loadModel(): void { loadModel(): void {
@ -63,9 +64,10 @@ export class MainApp {
this.appCamera.Awake(); this.appCamera.Awake();
this.appLight.Awake(); this.appLight.Awake();
this.appEnv.Awake(); this.appEnv.Awake();
this.appRay.Awake()
this.appModel.initManagers(); this.appModel.initManagers();
this.update(); this.update();
EventBridge.sceneReady({ scene: this.appScene.object });
} }
/** 启动渲染循环 */ /** 启动渲染循环 */

63
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@ -0,0 +1,63 @@
import { emit, on, once, off, Emitter } from './bus';
import {
ModelClickPayload,
ModelLoadedPayload,
ModelLoadErrorPayload,
ModelLoadProgressPayload,
SceneReadyPayload
} from './types';
/**
* Centralized event helpers to avoid spreading raw event strings.
*/
export class EventBridge {
// Emits
static modelLoadProgress(payload: ModelLoadProgressPayload): Emitter {
return emit("model:load:progress", payload);
}
static modelLoadError(payload: ModelLoadErrorPayload): Emitter {
return emit("model:load:error", payload);
}
static modelLoaded(payload: ModelLoadedPayload): Emitter {
return emit("model:loaded", payload);
}
static modelClick(payload: ModelClickPayload): Emitter {
return emit("model:click", payload);
}
static sceneReady(payload: SceneReadyPayload): Emitter {
return emit("scene:ready", payload);
}
// Listeners
static onModelLoadProgress(callback: (payload: ModelLoadProgressPayload) => void, context?: unknown): Emitter {
return on("model:load:progress", callback, context);
}
static onModelLoadError(callback: (payload: ModelLoadErrorPayload) => void, context?: unknown): Emitter {
return on("model:load:error", callback, context);
}
static onModelLoaded(callback: (payload: ModelLoadedPayload) => void, context?: unknown): Emitter {
return on("model:loaded", callback, context);
}
static onModelClick(callback: (payload: ModelClickPayload) => void, context?: unknown): Emitter {
return on("model:click", callback, context);
}
static onSceneReady(callback: (payload: SceneReadyPayload) => void, context?: unknown): Emitter {
return on("scene:ready", callback, context);
}
static onceSceneReady(callback: (payload: SceneReadyPayload) => void, context?: unknown): Emitter {
return once("scene:ready", callback, context);
}
static off(eventName?: string, callback?: (...args: unknown[]) => void): Emitter {
return off(eventName, callback);
}
}

82
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@ -0,0 +1,82 @@
type Listener = {
callback: (...args: unknown[]) => void;
context?: unknown;
};
export class Emitter {
private _events: Record<string, Listener[]> = {};
on(name: string, callback: (...args: unknown[]) => void, context?: unknown): this {
if (!this._events[name]) {
this._events[name] = [];
}
this._events[name].push({ callback, context });
return this;
}
once(name: string, callback: (...args: unknown[]) => void, context?: unknown): this {
const onceWrapper = (...args: unknown[]) => {
this.off(name, onceWrapper);
callback.apply(context, args);
};
return this.on(name, onceWrapper, context);
}
off(name?: string, callback?: (...args: unknown[]) => void): this {
if (!name) {
this._events = {};
return this;
}
if (!this._events[name]) return this;
if (!callback) {
delete this._events[name];
return this;
}
this._events[name] = this._events[name].filter(
listener => listener.callback !== callback
);
return this;
}
removeAllListeners(): this {
this._events = {};
return this;
}
emit(name: string, ...args: unknown[]): this {
if (!this._events[name]) return this;
this._events[name].forEach(listener => {
listener.callback.apply(listener.context, args);
});
return this;
}
listenerCount(name: string): number {
return this._events[name]?.length ?? 0;
}
}
export class EventBus extends Emitter { }
export const eventBus = new EventBus();
export const on = (eventName: string, callback: (...args: unknown[]) => void, context?: unknown): Emitter => {
return eventBus.on(eventName, callback, context);
};
export const off = (eventName?: string, callback?: (...args: unknown[]) => void): Emitter => {
return eventBus.off(eventName, callback);
};
export const once = (eventName: string, callback: (...args: unknown[]) => void, context?: unknown): Emitter => {
return eventBus.once(eventName, callback, context);
};
export const emit = (eventName: string, ...args: unknown[]): Emitter => {
return eventBus.emit(eventName, ...args);
};
export const removeAllListeners = (eventName?: string): Emitter => {
if (eventName) return eventBus.off(eventName);
return eventBus.removeAllListeners();
};

37
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@ -0,0 +1,37 @@
import { Scene } from '@babylonjs/core/scene';
export type ModelLoadProgressDetail = {
url?: string;
lengthComputable?: boolean;
loadedBytes?: number;
totalBytes?: number;
};
export type ModelLoadProgressPayload = {
loaded: number;
total: number;
url?: string;
urls?: string[];
success?: boolean;
progress?: number;
percentage?: number;
detail?: ModelLoadProgressDetail;
};
export type ModelLoadErrorPayload = {
url: string;
error?: unknown;
};
export type ModelLoadedPayload = {
urls: string[];
};
export type ModelClickPayload = {
meshName?: string;
};
export type SceneReadyPayload = {
scene: Scene | null;
};

View File

@ -2,7 +2,8 @@ import { MainApp } from './babylonjs/MainApp';
import { AppConfig } from './babylonjs/AppConfig'; import { AppConfig } from './babylonjs/AppConfig';
import configurator, { ConfiguratorParams } from './components/conf'; import configurator, { ConfiguratorParams } from './components/conf';
import auth from './components/auth'; import auth from './components/auth';
import { on } from './utils/event'; import { on, off, once, emit } from './event/bus';
import { EventBridge } from './event/bridge';
declare global { declare global {
interface Window { interface Window {
@ -14,10 +15,11 @@ declare global {
type InitParams = { type InitParams = {
container?: string; container?: string;
modelUrlList?: string[]; modelUrlList?: string[];
apiConfig?: ConfiguratorParams;
onSuccess?: () => void; onSuccess?: () => void;
onError?: (error?: unknown) => void; onError?: (error?: unknown) => void;
env?: { env?: {
envPath?: string; hdrPath?: string;
intensity?: number; intensity?: number;
rotationY?: number; rotationY?: number;
}; };
@ -26,10 +28,26 @@ type InitParams = {
let mainApp: MainApp | null = null; let mainApp: MainApp | null = null;
const kernel = { const kernel = {
// 事件工具,提供给外部订阅/退订
on,
off,
once,
emit,
/** 初始化应用 */ /** 初始化应用 */
init: async function (params: InitParams): Promise<void> { init: async function (params: InitParams): Promise<void> {
if (!params) { console.error('params is required'); return; } if (!params) { console.error('params is required'); return; }
if (params.apiConfig) {
await configurator.init(params.apiConfig);
if (params.apiConfig.name) {
const userInfo = await auth.login(params.apiConfig.name);
if (!userInfo) {
console.error('failed to fetch user');
return;
}
}
}
mainApp = new MainApp(); mainApp = new MainApp();
mainApp.loadAConfig({ mainApp.loadAConfig({
container: params.container || 'renderDom', container: params.container || 'renderDom',
@ -42,7 +60,6 @@ const kernel = {
await mainApp.Awake(); await mainApp.Awake();
await mainApp.loadModel(); await mainApp.loadModel();
}, },
}; };
if (!window.faceSDK) { if (!window.faceSDK) {

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@ -1,123 +0,0 @@
type Listener = {
callback: (...args: unknown[]) => void;
context?: unknown;
};
type EventMeta = {
type: string;
description: string;
listeners: Listener[];
};
/**
* 基础事件发射器
*/
export class Emitter {
private _events: Record<string, Listener[]> = {};
on(name: string, callback: (...args: unknown[]) => void, context?: unknown): this {
if (!this._events[name]) {
this._events[name] = [];
}
this._events[name].push({ callback, context });
return this;
}
once(name: string, callback: (...args: unknown[]) => void, context?: unknown): this {
const onceWrapper = (...args: unknown[]) => {
this.off(name, onceWrapper);
callback.apply(context, args);
};
return this.on(name, onceWrapper, context);
}
off(name?: string, callback?: (...args: unknown[]) => void): this {
if (!name) {
this._events = {};
return this;
}
if (!this._events[name]) return this;
if (!callback) {
delete this._events[name];
return this;
}
this._events[name] = this._events[name].filter(
listener => listener.callback !== callback
);
return this;
}
removeAllListeners(): this {
this._events = {};
return this;
}
emit(name: string, ...args: unknown[]): this {
if (!this._events[name]) return this;
this._events[name].forEach(listener => {
listener.callback.apply(listener.context, args);
});
return this;
}
listenerCount(name: string): number {
return this._events[name]?.length ?? 0;
}
}
/**
* 全局事件管理器
*/
export class EventManager extends Emitter {
private eventMap: Map<string, EventMeta>;
constructor() {
super();
this.eventMap = new Map();
}
registerEvent(type: string, description: string): void {
this.eventMap.set(type, { type, description, listeners: [] });
}
getRegisteredEvents(): EventMeta[] {
return Array.from(this.eventMap.values());
}
}
// 创建全局事件管理器实例
export const eventManager = new EventManager();
// 注册标准事件类型(描述使用英文,避免编码问题)
eventManager.registerEvent('load', 'resource load complete');
eventManager.registerEvent('load-progress', 'resource load progress');
eventManager.registerEvent('load-error', 'resource load error');
eventManager.registerEvent('animation-start', 'animation start');
eventManager.registerEvent('animation-end', 'animation end');
eventManager.registerEvent('animation-loop', 'animation loop');
eventManager.registerEvent('model-change', 'model change');
eventManager.registerEvent('camera-change', 'camera change');
eventManager.registerEvent('scene-ready', 'scene ready');
eventManager.registerEvent('dispose', 'component disposed');
// 导出便捷函数
export function on(eventName: string, callback: (...args: unknown[]) => void, context?: unknown): Emitter {
return eventManager.on(eventName, callback, context);
}
export function off(eventName?: string, callback?: (...args: unknown[]) => void): Emitter {
return eventManager.off(eventName, callback);
}
export function once(eventName: string, callback: (...args: unknown[]) => void, context?: unknown): Emitter {
return eventManager.once(eventName, callback, context);
}
export function emit(eventName: string, ...args: unknown[]): Emitter {
return eventManager.emit(eventName, ...args);
}
export function removeAllListeners(eventName?: string): Emitter {
if (eventName) return eventManager.off(eventName);
return eventManager.removeAllListeners();
}