点击空白隐藏放置区域

This commit is contained in:
2026-05-14 12:09:10 +08:00
parent 8674efefc7
commit ce73c35b8a
6 changed files with 63 additions and 32 deletions

View File

@ -152,8 +152,31 @@ export class AppModel extends Monobehiver {
/**
* 克隆模型材质,避免多个模型共享同名材质
* @param meshes 网格数组
* @param modelName 模型名称
* @param modelId 模型ID
*/
private cloneMaterials(meshes: AbstractMesh[], modelId: string): void {
const scene = this.mainApp.appScene.object;
const clonedMaterials = new Map<string, any>();
meshes.forEach(mesh => {
if (mesh.material) {
const originalMaterial = mesh.material;
const originalName = originalMaterial.name;
// 如果该材质还没有被克隆过,则克隆它
if (!clonedMaterials.has(originalName)) {
const clonedMaterial = originalMaterial.clone(`${originalName}_${modelId}`);
clonedMaterials.set(originalName, clonedMaterial);
}
// 应用克隆的材质
mesh.material = clonedMaterials.get(originalName);
}
});
console.log(`已为模型 ${modelId} 克隆 ${clonedMaterials.size} 个材质`);
}
/** 为网格设置阴影(投射和接收) */
private createModelRoot(modelId: string, meshes: AbstractMesh[]): AbstractMesh[] {
const scene = this.mainApp.appScene.object;
@ -254,6 +277,9 @@ export class AppModel extends Monobehiver {
});
if (result.success && result.meshes) {
// 克隆材质,确保每个模型有独立的材质
this.cloneMaterials(result.meshes, modelName);
result.meshes = this.createModelRoot(modelName, result.meshes);
this.modelDic.Set(modelName, result.meshes);
@ -304,6 +330,9 @@ export class AppModel extends Monobehiver {
});
if (result.success && result.meshes) {
// 克隆材质,确保每个模型有独立的材质
this.cloneMaterials(result.meshes, modelId);
result.meshes = this.createModelRoot(modelId, result.meshes);
this.modelDic.Set(modelId, result.meshes);