1
This commit is contained in:
@ -25,7 +25,7 @@ export class AppCamera extends Monobehiver {
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this.object = new ArcRotateCamera('Camera', Tools.ToRadians(70), Tools.ToRadians(85), 5, new Vector3(0, 2, 0), scene);
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this.object.attachControl(canvas, true);
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this.object.minZ = 0.01; // 近裁剪面
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this.object.wheelPrecision =999999; // 滚轮缩放精度
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// this.object.wheelPrecision =999999; // 滚轮缩放精度
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this.object.panningSensibility = 0;
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// 限制垂直角范围,实现上帝视角
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173
src/babylonjs/AppHotspot.ts
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173
src/babylonjs/AppHotspot.ts
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@ -0,0 +1,173 @@
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import { Vector3 } from '@babylonjs/core'
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import { Monobehiver } from '../base/Monobehiver'
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import { HotSpot, HotspotPrams, Point } from '../hotspot'
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// import { userSellingPointStore } from '@/stores/zguiy'
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import type { MainApp } from './MainApp'
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import { Dictionary } from '../utils/Dictionary'
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import { EventBridge } from '../event/bridge'
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export class AppHotspot extends Monobehiver {
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hotSpot!: HotSpot
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sllingPointStore: any
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//偏移量
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offset: number = 0.7
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yundong: boolean = false
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hotspotDic: Dictionary<HotSpot> = new Dictionary()
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constructor(mainApp: MainApp) {
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super(mainApp)
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// this.sllingPointStore = userSellingPointStore()
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}
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Awake() {
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const hotspot = new HotSpot(this.mainApp)
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hotspot.Awake()
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this.hotSpot = hotspot;
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// 注意:需要从外部传入热点列表,或者从配置中读取
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// this.initHotSpot(hotSpotList)
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}
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render(hotSpotList: Array<any>) {
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// 确保 hotSpot 已初始化
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if (!this.hotSpot) {
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this.Awake();
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}
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this.initHotSpot(hotSpotList);
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}
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initHotSpot(hotSpotList: Array<any>) {
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hotSpotList.forEach((hotspot: any) => {
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this.createHotspot(hotspot)
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});
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}
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createHotspot(hotspot: any) {
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// 检查必要的数据
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if (!hotspot) {
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console.warn('热点数据为空');
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return;
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}
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console.log('热点原始数据:', hotspot);
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let position: Vector3;
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// 使用 offset 作为 position
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if (hotspot.offset) {
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if (Array.isArray(hotspot.offset)) {
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console.log('offset 数组:', hotspot.offset);
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position = new Vector3(
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hotspot.offset[0] ?? 0,
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hotspot.offset[1] ?? 0,
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hotspot.offset[2] ?? 0
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);
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} else {
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position = new Vector3(
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hotspot.offset.x ?? 0,
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hotspot.offset.y ?? 0,
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hotspot.offset.z ?? 0
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);
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}
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} else if (hotspot.position) {
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// 兼容 position 字段
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if (Array.isArray(hotspot.position)) {
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position = new Vector3(
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hotspot.position[0] ?? 0,
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hotspot.position[1] ?? 0,
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hotspot.position[2] ?? 0
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);
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} else {
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position = new Vector3(
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hotspot.position.x ?? 0,
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hotspot.position.y ?? 0,
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hotspot.position.z ?? 0
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);
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}
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} else {
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console.warn('热点数据缺少 position 或 offset 字段:', hotspot);
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return;
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}
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console.log('创建热点:', hotspot.name, 'position:', position, 'x:', position.x, 'y:', position.y, 'z:', position.z);
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const disposition = Vector3.Zero();
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this.hotSpot.Point_Event(
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new HotspotPrams(
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position,
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disposition,
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() => {
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},
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async (p: Point) => {
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console.log('热点被点击:', hotspot.name, hotspot.payload)
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// 触发热点点击事件
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EventBridge.hotspotClick({
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id: hotspot.id,
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name: hotspot.name,
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meshName: hotspot.meshName,
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payload: hotspot.payload
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})
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},
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hotspot.icon,
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hotspot.radius
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)
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)
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}
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clean() {
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// 首先隐藏所有热点
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this.visible(false);
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// 如果存在热点池
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if (this.hotSpot && this.hotSpot._point_Pool && this.hotSpot._point_Pool.points) {
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// 遍历所有热点
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for (let i = 0; i < this.hotSpot._point_Pool.points.length; i++) {
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const point = this.hotSpot._point_Pool.points[i];
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// 清除事件监听器
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if (point.img && point.onCallBack) {
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point.img.removeEventListener('mousedown', point.onCallBack);
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}
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// 从DOM中移除注释元素
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if (point.annotation && point.annotation.parentNode) {
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point.annotation.parentNode.removeChild(point.annotation);
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}
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// 释放sprite资源
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if (point.sprite) {
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point.sprite.dispose();
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}
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}
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// 清空热点池
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this.hotSpot._point_Pool.points = [];
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}
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console.log('热点资源已释放');
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}
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visible(visible: boolean) {
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console.log(visible);
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if (this.hotSpot) {
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this.hotSpot.Enable_All(visible)
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}
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}
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}
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@ -71,6 +71,15 @@ class AppRay extends Monobehiver {
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// 处理单击
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handleSingleClick(evt: IPointerEvent, pickInfo: PickingInfo | null) {
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// 先尝试热点(mesh 热点 / sprite 热点)
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// if (pickInfo && pickInfo.pickedMesh) {
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// const isHotspotClick = this.mainApp.appHotspot?.handlePick(pickInfo.pickedMesh);
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// if (isHotspotClick) return;
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// }
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// const isSpriteHotspotClick = this.mainApp.appHotspot?.handleSpritePick();
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// if (isSpriteHotspotClick) return;
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if (pickInfo && pickInfo.pickedMesh) {
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EventBridge.modelClick({
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meshName: pickInfo.pickedMesh.name,
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@ -125,18 +134,7 @@ class AppRay extends Monobehiver {
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* @param hotspots 热点数据
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*/
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renderHotspots(hotspots: any[]): void {
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console.log('Rendering hotspots:', hotspots);
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// 这里需要根据实际的热点渲染逻辑实现
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// 示例实现:
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// 1. 清除现有的热点
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// 2. 根据热点数据创建新的热点标记
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// 3. 为热点添加交互事件
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hotspots.forEach((hotspot, index) => {
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console.log(`Rendering hotspot ${index}:`, hotspot);
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// 这里需要根据实际的热点数据结构实现
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});
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this.mainApp.appHotspot?.render(hotspots);
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}
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}
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@ -1,4 +1,4 @@
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import { Mesh, PBRMaterial, Texture, AbstractMesh, Plane, Vector3, Scene, Color3 } from "@babylonjs/core";
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import { Mesh, PBRMaterial, Texture, AbstractMesh, Plane, Vector3, Scene, Color3, TransformNode } from "@babylonjs/core";
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import { Observer } from "@babylonjs/core/Misc/observable";
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import { Nullable } from "@babylonjs/core/types";
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import { Monobehiver } from '../base/Monobehiver';
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@ -441,10 +441,10 @@ export class GameManager extends Monobehiver {
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this.rollerDoorGroup!.position.y = next;
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// 打印每个卷帘门的当前位置
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console.log('Roller door positions:');
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for (const mesh of this.rollerDoorMeshes) {
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console.log(`${mesh.name}: ${mesh.position.y.toFixed(2)}`);
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}
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// console.log('Roller door positions:');
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// for (const mesh of this.rollerDoorMeshes) {
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// console.log(`${mesh.name}: ${mesh.position.y.toFixed(2)}`);
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// }
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});
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}
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@ -544,8 +544,8 @@ export class GameManager extends Monobehiver {
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// 创建或获取 group 作为父级
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if (!this.rollerDoorGroup) {
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// 创建一个 AbstractMesh 作为组
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this.rollerDoorGroup = new AbstractMesh('rollerDoorGroup', scene);
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// 确保 group 的缩放为 1
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// 使用 TransformNode 代替 AbstractMesh,因为 AbstractMesh 是抽象类无法实例化
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this.rollerDoorGroup = new TransformNode('rollerDoorGroup', scene) as any;
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// 确保 group 的初始位置为 (0, 0, 0)
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this.rollerDoorGroup.position.set(0, 0, 0);
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}
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@ -13,6 +13,7 @@ import { AppConfig } from './AppConfig';
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import { AppRay } from './AppRay';
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import { GameManager } from './GameManager';
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import { EventBridge } from '../event/bridge';
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import { AppHotspot } from './AppHotspot';
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/**
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* 主应用类 - 3D场景的核心控制器
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@ -26,6 +27,7 @@ export class MainApp {
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appLight: AppLight;
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appEnv: AppEnv;
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appRay: AppRay;
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appHotspot: AppHotspot;
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gameManager: GameManager;
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@ -37,6 +39,7 @@ export class MainApp {
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this.appLight = new AppLight(this);
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this.appEnv = new AppEnv(this);
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this.appRay = new AppRay(this);
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this.appHotspot = new AppHotspot(this);
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this.gameManager = new GameManager(this);
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window.addEventListener("resize", () => this.appEngin.handleResize());
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@ -84,5 +87,6 @@ export class MainApp {
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async dispose(): Promise<void> {
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this.appModel?.clean();
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this.appEnv?.clean();
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this.appHotspot?.clear();
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}
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}
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@ -4,7 +4,8 @@ import {
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ModelLoadedPayload,
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ModelLoadErrorPayload,
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ModelLoadProgressPayload,
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SceneReadyPayload
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SceneReadyPayload,
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HotspotClickPayload
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} from './types';
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/**
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@ -34,6 +35,9 @@ export class EventBridge {
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static allReady(payload: SceneReadyPayload): Emitter {
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return emit("all:ready", payload);
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}
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static hotspotClick(payload: HotspotClickPayload): Emitter {
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return emit("hotspot:click", payload);
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}
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// Listeners
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static onModelLoadProgress(callback: (payload: ModelLoadProgressPayload) => void, context?: unknown): Emitter {
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@ -58,6 +62,9 @@ export class EventBridge {
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static onAllReady(callback: (payload: SceneReadyPayload) => void, context?: unknown): Emitter {
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return on("all:ready", callback, context);
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}
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static onHotspotClick(callback: (payload: HotspotClickPayload) => void, context?: unknown): Emitter {
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return on("hotspot:click", callback, context);
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}
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static onceSceneReady(callback: (payload: SceneReadyPayload) => void, context?: unknown): Emitter {
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return once("scene:ready", callback, context);
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}
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@ -35,3 +35,10 @@ export type ModelClickPayload = {
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export type SceneReadyPayload = {
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scene: Scene | null;
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};
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export type HotspotClickPayload = {
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id: string;
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name?: string;
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meshName?: string;
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payload?: unknown;
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};
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98
src/hotspot/HotSpot.ts
Normal file
98
src/hotspot/HotSpot.ts
Normal file
@ -0,0 +1,98 @@
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import { Point_Pool } from './Point_Pool'
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import { Point } from './Point'
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import {
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AbstractMesh,
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ArcRotateCamera,
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Engine,
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Matrix,
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Scene,
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Vector3,
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Texture,
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StandardMaterial,
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MeshBuilder,
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TransformNode
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} from '@babylonjs/core'
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import { HotspotPrams } from './HotspotPrams'
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import type { MainApp } from '../babylonjs/MainApp'
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class HotSpot {
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_point_Pool!: Point_Pool
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body!: HTMLElement
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_camera!: ArcRotateCamera
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mainApp!: MainApp
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hotspotTexture!: Texture
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hotspotMaterial!: StandardMaterial
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hotspotContainer!: TransformNode
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vector!: Vector3
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halfW!: number
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halfH!: number
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annotation!: HTMLElement
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modedl!: AbstractMesh
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constructor(mainAPP: MainApp) {
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this.mainApp = mainAPP
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}
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Awake() {
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this._camera = this.mainApp.appCamera.object
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this._point_Pool = new Point_Pool()
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// 创建热点容器
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this.hotspotContainer = new TransformNode('hotspotContainer', this.mainApp.appScene.object)
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}
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//创建圆点并且生成事件 类型
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Point_Event(prams: HotspotPrams) {
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const iconPath = prams.icon
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// 为每个热点创建独立的材质
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const texture = new Texture(iconPath, this.mainApp.appScene.object)
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texture.hasAlpha = true
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texture.getAlphaFromRGB = false
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const material = new StandardMaterial(`hotspotMaterial_${Math.random()}`, this.mainApp.appScene.object)
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material.diffuseTexture = texture
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material.emissiveTexture = texture
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material.opacityTexture = texture
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material.useAlphaFromDiffuseTexture = true
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material.transparencyMode = 2 // ALPHABLEND 模式
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material.disableLighting = true
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material.backFaceCulling = false
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// 检查纹理是否已加载
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if (texture.isReady()) {
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// 纹理已准备好,立即创建热点
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this.createPointPlane(prams, material)
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} else {
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// 纹理未准备好,等待加载完成
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texture.onLoadObservable.addOnce(() => {
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this.createPointPlane(prams, material)
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})
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}
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}
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// 创建点平面的具体实现
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createPointPlane(prams: HotspotPrams, material: StandardMaterial) {
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let { position, disposition, onload, onCallBack } = prams
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let _point = new Point(material, this.hotspotContainer, this.mainApp.appScene.object)
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_point.init(position, disposition, onload, onCallBack, prams.radius)
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// 将热点添加到热点池中
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this._point_Pool.Add_point(_point)
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}
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||||
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Enable_All(visible: boolean) {
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if (this._point_Pool) {
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this._point_Pool.Enable_All(visible)
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}
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}
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}
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export { HotSpot }
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24
src/hotspot/HotspotPrams.ts
Normal file
24
src/hotspot/HotspotPrams.ts
Normal file
@ -0,0 +1,24 @@
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import { Vector3 } from '@babylonjs/core'
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export class HotspotPrams {
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constructor(
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position: Vector3,
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disposition: Vector3,
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onload: Function,
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onCallBack: Function,
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icon?: string,
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radius?: number
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) {
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this.position = position
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this.disposition = disposition
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this.onload = onload
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this.onCallBack = onCallBack
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this.icon = icon
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this.radius = radius
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}
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position!: Vector3
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||||
disposition!: Vector3
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onload!: Function
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onCallBack!: Function
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icon?: string
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radius?: number
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}
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||||
105
src/hotspot/Point.ts
Normal file
105
src/hotspot/Point.ts
Normal file
@ -0,0 +1,105 @@
|
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import {
|
||||
Vector3,
|
||||
ActionManager,
|
||||
ExecuteCodeAction,
|
||||
StandardMaterial,
|
||||
MeshBuilder,
|
||||
Mesh,
|
||||
TransformNode,
|
||||
Scene,
|
||||
Ray,
|
||||
Observer
|
||||
} from '@babylonjs/core'
|
||||
|
||||
export class Point {
|
||||
annotation!: HTMLElement
|
||||
showBox!: HTMLElement
|
||||
position!: Vector3
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||||
disposition!: Vector3
|
||||
onload!: Function
|
||||
onCallBack!: Function
|
||||
offCallBack!: Function
|
||||
isClick!: boolean
|
||||
img!: any
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||||
plane!: Mesh
|
||||
spriteBehindObject!: boolean
|
||||
hotspotMaterial!: StandardMaterial
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||||
hotspotContainer!: TransformNode
|
||||
scene!: Scene
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||||
occlusionObserver!: Observer<Scene> | null
|
||||
|
||||
constructor(hotspotMaterial: StandardMaterial, hotspotContainer: TransformNode, scene: Scene) {
|
||||
this.hotspotMaterial = hotspotMaterial
|
||||
this.hotspotContainer = hotspotContainer
|
||||
this.scene = scene
|
||||
this.occlusionObserver = null
|
||||
}
|
||||
|
||||
init(
|
||||
position: Vector3,
|
||||
disposition: Vector3,
|
||||
onload: Function,
|
||||
onCallBack: Function,
|
||||
radius?: number
|
||||
) {
|
||||
this.position = position
|
||||
this.disposition = disposition
|
||||
this.onCallBack = onCallBack
|
||||
this.onload = onload
|
||||
|
||||
|
||||
this.Create_plane(radius)
|
||||
this.setupEvents()
|
||||
//this.Create_annotation(onload, onCallBack)
|
||||
//this.isClick = false
|
||||
}
|
||||
|
||||
Create_plane(radius?: number) {
|
||||
// 创建一个平面作为热点
|
||||
this.plane = MeshBuilder.CreatePlane(
|
||||
Math.random().toString(36).slice(-6),
|
||||
{
|
||||
size: radius ? radius / 10 : 0.14, // 热点大小,如果传入 radius 则缩放
|
||||
sideOrientation: Mesh.DOUBLESIDE
|
||||
},
|
||||
this.scene
|
||||
)
|
||||
|
||||
// 设置热点位置
|
||||
this.plane.position.copyFrom(this.position)
|
||||
|
||||
// 应用材质
|
||||
this.plane.material = this.hotspotMaterial
|
||||
|
||||
// 启用深度测试,让热点被模型遮挡时不显示
|
||||
if (this.plane.material) {
|
||||
this.plane.material.disableDepthWrite = false
|
||||
this.plane.material.needDepthPrePass = true
|
||||
}
|
||||
|
||||
// 设置为公告牌模式,让热点始终面向摄像机
|
||||
this.plane.billboardMode = Mesh.BILLBOARDMODE_ALL
|
||||
|
||||
// 设置父节点为热点容器
|
||||
this.plane.parent = this.hotspotContainer
|
||||
|
||||
// 确保热点可见和可交互
|
||||
this.plane.isVisible = true
|
||||
this.plane.isPickable = true
|
||||
this.plane.renderingGroupId = 1
|
||||
|
||||
}
|
||||
|
||||
setupEvents() {
|
||||
if (this.plane && this.onCallBack) {
|
||||
this.plane.actionManager = new ActionManager(this.scene)
|
||||
this.plane.actionManager.registerAction(new ExecuteCodeAction(
|
||||
ActionManager.OnPickTrigger,
|
||||
() => {
|
||||
console.log('热点被点击:', this.plane.name)
|
||||
this.onCallBack(this)
|
||||
}
|
||||
))
|
||||
}
|
||||
}
|
||||
}
|
||||
20
src/hotspot/Point_Pool.ts
Normal file
20
src/hotspot/Point_Pool.ts
Normal file
@ -0,0 +1,20 @@
|
||||
import { Point } from './Point'
|
||||
|
||||
export class Point_Pool {
|
||||
points: Point[]
|
||||
constructor() {
|
||||
this.points = new Array()
|
||||
}
|
||||
|
||||
Add_point(point_Class: Point) {
|
||||
this.points.push(point_Class)
|
||||
}
|
||||
|
||||
Enable_All(visible: boolean) {
|
||||
for (let i = 0, item; (item = this.points[i++]); ) {
|
||||
if (item.plane) {
|
||||
item.plane.isVisible = visible
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
BIN
src/hotspot/btn_热点.png
Normal file
BIN
src/hotspot/btn_热点.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.1 KiB |
3
src/hotspot/index.ts
Normal file
3
src/hotspot/index.ts
Normal file
@ -0,0 +1,3 @@
|
||||
export * from './HotSpot'
|
||||
export * from './Point'
|
||||
export * from './HotspotPrams'
|
||||
157
src/hotspot/style/point.css
Normal file
157
src/hotspot/style/point.css
Normal file
@ -0,0 +1,157 @@
|
||||
/* .canvas {
|
||||
width: 100%;
|
||||
height: 100px;
|
||||
display: block;
|
||||
}
|
||||
|
||||
.annotation {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
z-index: 0;
|
||||
margin-left: -10px;
|
||||
margin-top: -10px;
|
||||
width: 30px;
|
||||
height: 30px;
|
||||
border-radius: 10%;
|
||||
font-size: 12px;
|
||||
line-height: 1.2;
|
||||
transition: opacity 0.5s;
|
||||
|
||||
}
|
||||
|
||||
|
||||
.line_Right {
|
||||
position: absolute;
|
||||
top: 35px;
|
||||
left: 55px;
|
||||
z-index: 0;
|
||||
margin-left: 30px;
|
||||
margin-top: -30px;
|
||||
width: 241px;
|
||||
height: 104px;
|
||||
border-radius: 10%;
|
||||
font-size: 12px;
|
||||
line-height: 1.2;
|
||||
transform-origin: 0 0;
|
||||
display: none;
|
||||
}
|
||||
|
||||
.line_Left {
|
||||
position: absolute;
|
||||
top: 20px;
|
||||
left: -210px;
|
||||
z-index: 0;
|
||||
margin-left: 30px;
|
||||
margin-top: -30px;
|
||||
width: 241px;
|
||||
height: 104px;
|
||||
border-radius: 10%;
|
||||
font-size: 12px;
|
||||
line-height: 1.2;
|
||||
transform-origin: 100% 0;
|
||||
display: none;
|
||||
}
|
||||
|
||||
.ShowBox_left {
|
||||
position: absolute;
|
||||
top: 120px;
|
||||
left: -55px;
|
||||
z-index: 1;
|
||||
margin-left: -10px;
|
||||
margin-top: -10px;
|
||||
width: 70px;
|
||||
height: 50px;
|
||||
border-radius: 10%;
|
||||
font-size: 12px;
|
||||
line-height: 50px;
|
||||
transition: opacity 0.5s;
|
||||
background-size: 100%;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.ShowBox_right {
|
||||
position: absolute;
|
||||
top: 120px;
|
||||
left: 240px;
|
||||
z-index: 1;
|
||||
margin-left: -10px;
|
||||
margin-top: -10px;
|
||||
width: 70px;
|
||||
height: 50px;
|
||||
border-radius: 10%;
|
||||
font-size: 12px;
|
||||
line-height: 50px;
|
||||
transition: opacity 0.5s;
|
||||
background-size: 100%;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.after {
|
||||
content: attr(Text);
|
||||
position: absolute;
|
||||
top: -110px;
|
||||
left: 50px;
|
||||
width: 100px;
|
||||
height: 100px;
|
||||
border: 2px solid #fff;
|
||||
border-radius: .5em;
|
||||
font-size: 16px;
|
||||
line-height: 30px;
|
||||
text-align: center;
|
||||
background: rgba(0, 0, 0, 1);
|
||||
|
||||
}
|
||||
|
||||
#number {
|
||||
position: absolute;
|
||||
z-index: -1;
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
.linimg {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
|
||||
background-size: 100%;
|
||||
}
|
||||
|
||||
.pointimg {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background-size: 100%;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease-in;
|
||||
border-radius: 50%;
|
||||
animation: shrink 1s infinite alternate;
|
||||
}
|
||||
|
||||
|
||||
@keyframes shrink {
|
||||
0% {
|
||||
transform: scale(1);
|
||||
}
|
||||
100% {
|
||||
transform: scale(0.8);
|
||||
}
|
||||
}
|
||||
|
||||
.pointimg:hover {
|
||||
transform: scale(1.3);
|
||||
}
|
||||
|
||||
.ChangeShowBox {
|
||||
position: absolute;
|
||||
top: -20px;
|
||||
left: 50px;
|
||||
z-index: 1;
|
||||
margin-left: -20px;
|
||||
margin-top: -60px;
|
||||
width: 150px;
|
||||
height: 120px;
|
||||
border-radius: 10%;
|
||||
font-size: 12px;
|
||||
line-height: 1.2;
|
||||
transition: opacity 0.5s;
|
||||
background-size: 100%;
|
||||
} */
|
||||
@ -1,4 +1,5 @@
|
||||
import { MainApp } from '../babylonjs/MainApp';
|
||||
import { MainApp } from '../babylonjs/MainApp';
|
||||
import type { HotspotInput } from '../types/hotspot';
|
||||
|
||||
/**
|
||||
* Kernel 转接器类 - 封装 mainApp 的功能,提供统一<E7BB9F>?API 接口
|
||||
@ -65,8 +66,8 @@ export class KernelAdapter {
|
||||
* 渲染热点
|
||||
* @param hotspots 热点数据
|
||||
*/
|
||||
render: (hotspots: any[]): void => {
|
||||
this.mainApp.appRay.renderHotspots(hotspots);
|
||||
render: (hotspots: HotspotInput[]): void => {
|
||||
this.mainApp.appHotspot.render(hotspots);
|
||||
}
|
||||
};
|
||||
/** 调试工具 */
|
||||
|
||||
37
src/types/hotspot.ts
Normal file
37
src/types/hotspot.ts
Normal file
@ -0,0 +1,37 @@
|
||||
import type { Mesh, Sprite, TransformNode } from "@babylonjs/core";
|
||||
|
||||
export type HotspotVectorInput = [number, number, number] | { x: number; y: number; z: number };
|
||||
|
||||
export type HotspotColorInput = string | { r: number; g: number; b: number };
|
||||
|
||||
export type HotspotInput = {
|
||||
/** 热点唯一 id,不传会自动生成 */
|
||||
id?: string;
|
||||
/** 热点显示名 */
|
||||
name?: string;
|
||||
/** 绑定到某个 mesh(随模型一起移动) */
|
||||
meshName?: string;
|
||||
/** 世界坐标位置(未绑定 mesh 时生效) */
|
||||
position?: HotspotVectorInput;
|
||||
/** 相对锚点偏移(绑定 mesh 和世界坐标两种模式都可用) */
|
||||
offset?: HotspotVectorInput;
|
||||
/** 半径 */
|
||||
radius?: number;
|
||||
/** 热点图标(URL 或相对 public 路径),不传使用默认图标 */
|
||||
icon?: string;
|
||||
/** 颜色:十六进制或 rgb 对象 */
|
||||
color?: HotspotColorInput;
|
||||
/** 透明度 */
|
||||
alpha?: number;
|
||||
/** 透传业务数据 */
|
||||
payload?: unknown;
|
||||
/** 是否启用 */
|
||||
enabled?: boolean;
|
||||
};
|
||||
|
||||
export type HotspotRuntime = {
|
||||
id: string;
|
||||
input: HotspotInput;
|
||||
marker: Mesh | Sprite;
|
||||
anchor: TransformNode;
|
||||
};
|
||||
Reference in New Issue
Block a user