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src/babylonjs/AppHotspot.ts
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173
src/babylonjs/AppHotspot.ts
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import { Vector3 } from '@babylonjs/core'
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import { Monobehiver } from '../base/Monobehiver'
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import { HotSpot, HotspotPrams, Point } from '../hotspot'
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// import { userSellingPointStore } from '@/stores/zguiy'
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import type { MainApp } from './MainApp'
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import { Dictionary } from '../utils/Dictionary'
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import { EventBridge } from '../event/bridge'
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export class AppHotspot extends Monobehiver {
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hotSpot!: HotSpot
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sllingPointStore: any
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//偏移量
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offset: number = 0.7
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yundong: boolean = false
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hotspotDic: Dictionary<HotSpot> = new Dictionary()
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constructor(mainApp: MainApp) {
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super(mainApp)
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// this.sllingPointStore = userSellingPointStore()
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}
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Awake() {
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const hotspot = new HotSpot(this.mainApp)
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hotspot.Awake()
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this.hotSpot = hotspot;
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// 注意:需要从外部传入热点列表,或者从配置中读取
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// this.initHotSpot(hotSpotList)
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}
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render(hotSpotList: Array<any>) {
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// 确保 hotSpot 已初始化
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if (!this.hotSpot) {
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this.Awake();
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}
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this.initHotSpot(hotSpotList);
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}
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initHotSpot(hotSpotList: Array<any>) {
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hotSpotList.forEach((hotspot: any) => {
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this.createHotspot(hotspot)
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});
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}
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createHotspot(hotspot: any) {
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// 检查必要的数据
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if (!hotspot) {
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console.warn('热点数据为空');
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return;
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}
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console.log('热点原始数据:', hotspot);
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let position: Vector3;
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// 使用 offset 作为 position
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if (hotspot.offset) {
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if (Array.isArray(hotspot.offset)) {
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console.log('offset 数组:', hotspot.offset);
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position = new Vector3(
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hotspot.offset[0] ?? 0,
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hotspot.offset[1] ?? 0,
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hotspot.offset[2] ?? 0
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);
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} else {
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position = new Vector3(
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hotspot.offset.x ?? 0,
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hotspot.offset.y ?? 0,
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hotspot.offset.z ?? 0
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);
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}
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} else if (hotspot.position) {
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// 兼容 position 字段
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if (Array.isArray(hotspot.position)) {
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position = new Vector3(
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hotspot.position[0] ?? 0,
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hotspot.position[1] ?? 0,
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hotspot.position[2] ?? 0
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);
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} else {
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position = new Vector3(
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hotspot.position.x ?? 0,
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hotspot.position.y ?? 0,
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hotspot.position.z ?? 0
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);
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}
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} else {
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console.warn('热点数据缺少 position 或 offset 字段:', hotspot);
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return;
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}
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console.log('创建热点:', hotspot.name, 'position:', position, 'x:', position.x, 'y:', position.y, 'z:', position.z);
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const disposition = Vector3.Zero();
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this.hotSpot.Point_Event(
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new HotspotPrams(
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position,
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disposition,
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() => {
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},
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async (p: Point) => {
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console.log('热点被点击:', hotspot.name, hotspot.payload)
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// 触发热点点击事件
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EventBridge.hotspotClick({
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id: hotspot.id,
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name: hotspot.name,
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meshName: hotspot.meshName,
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payload: hotspot.payload
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})
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},
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hotspot.icon,
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hotspot.radius
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)
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)
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}
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clean() {
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// 首先隐藏所有热点
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this.visible(false);
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// 如果存在热点池
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if (this.hotSpot && this.hotSpot._point_Pool && this.hotSpot._point_Pool.points) {
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// 遍历所有热点
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for (let i = 0; i < this.hotSpot._point_Pool.points.length; i++) {
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const point = this.hotSpot._point_Pool.points[i];
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// 清除事件监听器
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if (point.img && point.onCallBack) {
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point.img.removeEventListener('mousedown', point.onCallBack);
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}
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// 从DOM中移除注释元素
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if (point.annotation && point.annotation.parentNode) {
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point.annotation.parentNode.removeChild(point.annotation);
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}
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// 释放sprite资源
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if (point.sprite) {
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point.sprite.dispose();
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}
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}
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// 清空热点池
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this.hotSpot._point_Pool.points = [];
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}
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console.log('热点资源已释放');
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}
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visible(visible: boolean) {
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console.log(visible);
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if (this.hotSpot) {
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this.hotSpot.Enable_All(visible)
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}
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}
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}
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