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import { kernel } from './index copy.js';
// import { kernel } from 'https://sdk.zguiy.com/zt/assets/index.js';
// const config = {
// container: document.querySelector('#renderDom'),
// modelUrlList: ['/assets/model.glb'],
// env: { envPath: '/assets/hdr.env', intensity: 1.2, rotationY: 0.3, background: false },
// };
const config = {
container: document.querySelector('#renderDom'),
modelUrlList: [],
env: { envPath: 'https://sdk.zguiy.com/resurces/hdr/hdr.env', intensity: 1.2, rotationY: 0.3, background: true },
};
kernel.init(config);
kernel.model.add("卷帘大", "https://sdk.zguiy.com/resurces/model/框架.glb")
kernel.model.add("卷帘大", "https://sdk.zguiy.com/resurces/model/卷帘大.glb")
kernel.model.add("卷帘小", "https://sdk.zguiy.com/resurces/model/卷帘小.glb")
kernel.model.add("小桌", "https://sdk.zguiy.com/resurces/model/小桌.glb")
kernel.on('model:load:progress', (data) => {
console.log('模型加载事件', data);
});
kernel.on('model:loaded', (data) => {
console.log('模型加载完成', data);
// 隐藏进度条
const progressContainer = document.getElementById('progress-container');
if (progressContainer) {
progressContainer.style.display = 'none';
}
});
kernel.on('all:ready', (data) => {
console.log('所有模块加载完,', data);
kernel.material.apply({
target: 'Material__2',
attribute: 'alpha',
value: 0.5,
});
kernel.hotspot.render([
{
id: "h1",
type: 'hotspot',
name: "卷帘门",
meshName: "Valve_01",
icon: "https://bpic.588ku.com/element_pic/20/06/30/d1046b01afc0b9586844350d131f4daf.jpg!/fw/253/quality/90/unsharp/true/compress/true",
offset: [25, 25, 0],
radius: 20,
color: "#21c7ff",
payload: { type: "valve", code: "A" },
},
]);
});
// 存储当前选中的材质名和网格
let currentMaterialName = '';
let currentPickedMesh = null;
kernel.on('model:click', (data) => {
console.log('模型点击事件', data);
console.log(data);
// DOM 2D转3D 示例:点击模型时显示信息框
if (data.pickedMesh && data.pickedPoint) {
const meshName = data.pickedMesh.name;
const position = data.pickedPoint; // 使用点击位置的坐标
currentMaterialName = data.materialName || ''; // 保存材质名
currentPickedMesh = data.pickedMesh; // 保存网格对象
console.log('点击位置的3D坐标:', position);
console.log('材质名:', currentMaterialName);
// 获取已创建的DOM元素
const infoDiv = document.getElementById('model-info-box');
// 更新信息内容
document.getElementById('info-name').textContent = `名称: ${meshName}`;
document.getElementById('info-position').textContent = `坐标: [${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}]`;
// 将DOM附加到点击的3D坐标会自动显示
kernel.domTo3D.attach('model-info', infoDiv, [position.x, position.y, position.z], { x: -2, y: -2 });
}
});
// 暴露到全局,供 index.html 使用
window.getCurrentMaterialName = () => currentMaterialName;
window.getCurrentPickedMesh = () => currentPickedMesh;
// 暴露 kernel 到全局,方便调试
kernel.on('hotspot:click', (data) => {
console.log('热点被点击:', data);
const { id, name } = data
if (name === "卷帘门") {
kernel.door.toggle({ upY: 28, downY: 0, speed: 12 });
// Y轴剖切只作用于卷帘门网格保留下方剖掉上方
const clipHeight = 28; // 调整这个值找到合适的剖切高度
console.log('设置剖切:', clipHeight);
kernel.clipping.setY(clipHeight, true, ['Box005.001', 'Box006.001']);
}
});
window.kernel = kernel;
// 添加模型到场景
// await kernel.model.add('https://sdk.zguiy.com/resurces/model/百叶1.glb');
// 销毁模型
// kernel.model.destroy('car');
// 替换模型
// await kernel.model.replace('car', '/models/new-car.glb');