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@ -168,9 +168,7 @@ export class AppModel extends Monobehiver {
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const newName = `${originalName}_${modelId}`;
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const clonedMaterial = originalMaterial.clone(newName);
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clonedMaterials.set(originalName, clonedMaterial);
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console.log(`[cloneMaterials] 克隆材质: ${originalName} -> ${newName}`);
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console.log(`[cloneMaterials] 克隆后的材质名称: ${clonedMaterial.name}`);
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console.log(`[cloneMaterials] 材质是否在场景中:`, scene.materials.includes(clonedMaterial));
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}
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// 应用克隆的材质
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@ -178,8 +176,7 @@ export class AppModel extends Monobehiver {
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}
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});
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console.log(`已为模型 ${modelId} 克隆 ${clonedMaterials.size} 个材质`);
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console.log(`[cloneMaterials] 场景中的所有材质:`, scene.materials.map(m => m.name));
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}
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/** 为网格设置阴影(投射和接收) */
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@ -430,10 +427,18 @@ export class AppModel extends Monobehiver {
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* @returns 模型名称,未找到返回 undefined
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*/
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findModelNameByMesh(mesh: AbstractMesh): string | undefined {
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console.log(111111111111);
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const keys = this.modelDic.Keys();
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for (const key of keys) {
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const meshes = this.modelDic.Get(key);
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meshes.forEach(mesh => {
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console.log(mesh.uniqueId);
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console.log(mesh.name);
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});
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if (meshes?.some(m => m === mesh || m.uniqueId === mesh.uniqueId)) {
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return key;
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}
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}
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@ -447,6 +452,7 @@ export class AppModel extends Monobehiver {
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*/
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remove(meshOrName: AbstractMesh | string): boolean {
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let mesh: AbstractMesh | undefined;
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// 判断传入的是对象还是字符串
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if (typeof meshOrName === 'string') {
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@ -473,7 +479,8 @@ export class AppModel extends Monobehiver {
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* @param modelConfig 模型配置对象
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*/
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async replaceModel(modelConfig: ModelMetadata): Promise<LoadResult> {
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console.log(modelConfig.modelId, this.modelDic);
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this.removeByName(modelConfig.modelId);
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return await this.addSingle(
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@ -500,7 +507,8 @@ export class AppModel extends Monobehiver {
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this.modelDic.Remove(modelName);
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this.modelMetadataDic.Remove(modelName);
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this.mainApp.gameManager?.updateDictionaries();
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console.log(`Model removed: ${modelName}`);
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}
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/**
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@ -509,7 +517,8 @@ export class AppModel extends Monobehiver {
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*/
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removeAll(): void {
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const modelNames = this.modelDic.Keys();
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console.log(`开始清除所有模型,共 ${modelNames.length} 个模型`);
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modelNames.forEach(modelName => {
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const meshes = this.modelDic.Get(modelName);
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