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This commit is contained in:
30
index.html
30
index.html
@ -329,8 +329,8 @@
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</div>
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<div class="category-content">
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<div class="option-group">
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<button class="option-btn" data-option="louver-1">111</button>
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<button class="option-btn" data-option="louver-2">百叶2</button>
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<button class="option-btn" data-option="louver-1">整体</button>
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<button class="option-btn" data-option="louver-2">3m百叶</button>
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<button class="option-btn" data-option="louver-3">百叶3</button>
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<button class="option-btn" data-option="louver-4">百叶4</button>
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<button class="option-btn" data-option="louver-4">卷帘小</button>
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@ -519,7 +519,11 @@
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let sku = ""
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const skuToFunc = async (currentText) => {
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sku = currentText;
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placementWall(1);
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if(currentText.includes("3m")){
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await placementWall(3);
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}else{
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await placementWall(1);
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}
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}
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@ -814,8 +818,8 @@
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},
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{
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name: 'back',
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startPoint: [1.37, baseY, 1.4],
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endPoint: [-1.43, baseY, 1.4],
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startPoint: [1.4, baseY, 1.4],
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endPoint: [-1.43, baseY, 1.37],
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height: 2.2,
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divisions: divisions,
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offset: wallOffset
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@ -852,7 +856,9 @@
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// 监听放置区域点击事件
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kernel.on('dropzone:click', async (dropzone_data) => {
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const { position,rotation } = dropzone_data.transform;
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console.log(dropzone_data);
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const { position, rotation } = dropzone_data.transform;
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// 将模型放置到该区域
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try {
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@ -866,11 +872,13 @@
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// 使用 for...of 循环以支持 await
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for (const event of result.data.events) {
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if (event.event_type === 'change_model') {
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const { file_url, model_control_type, category } = event.target_data;
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console.log('替换百叶模型:', event);
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console.log( event.target_data);
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await kernel.model.replace({
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modelId: category,
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const {id, name,file_url, model_control_type, category } = event.target_data;
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console.log('替换百叶模型:', event);
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console.log('替换百叶模型类型:', category);
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await kernel.model.add({
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modelId: id+Date.now(),
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modelUrl: file_url,
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modelControlType: model_control_type,
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drag: {
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@ -885,7 +893,7 @@
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}
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});
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console.log(`百叶模型已替换为 ${currentText}`);
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console.log(`百叶模型已替换为 ${name}`);
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}
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if (event.event_type === 'change_color') {
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@ -93,7 +93,7 @@ class AppRay extends Monobehiver {
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const clickedZone = zones.find(zone => zone.mesh === pickInfo.pickedMesh);
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if (clickedZone) {
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// 计算该放置区域的目标位置和旋转
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const offsetDistance = 0.1;
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const offsetDistance = 0.05; // 增加偏移距离,让模型更往外
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const targetPosition = clickedZone.center.add(clickedZone.normal.scale(offsetDistance));
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const targetDirection = clickedZone.normal.scale(-1);
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const angle = Math.atan2(targetDirection.x, targetDirection.z);
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