Files
zhengte.babylonjs-sdk/src/babylonjs/MainApp.ts
2026-04-30 14:46:01 +08:00

112 lines
3.6 KiB
TypeScript

/**
* @file MainApp.ts
* @description 主应用类,负责初始化和协调所有子模块
*/
import { AppEngin } from './AppEngin';
import { AppScene } from './AppScene';
import { AppCamera } from './AppCamera';
import { AppLight } from './AppLight';
import { AppEnv } from './AppEnv';
import { AppModel } from './AppModel';
import { AppConfig } from './AppConfig';
import { AppRay } from './AppRay';
import { GameManager } from './GameManager';
import { EventBridge } from '../event/bridge';
import { AppHotspot } from './AppHotspot';
import { AppDomTo3D } from './AppDomTo3D';
import { AppSelectionOutline } from './AppSelectionOutline';
import { AppPositionGizmo } from './AppPositionGizmo';
/**
* 主应用类 - 3D场景的核心控制器
* 负责管理DOM、引擎、场景、相机、灯光、环境、模型和动画等子模块
*/
export class MainApp {
appEngin: AppEngin;
appScene: AppScene;
appCamera: AppCamera;
appModel: AppModel;
appLight: AppLight;
appEnv: AppEnv;
appRay: AppRay;
appHotspot: AppHotspot;
appDomTo3D: AppDomTo3D;
appSelectionOutline: AppSelectionOutline;
appPositionGizmo: AppPositionGizmo;
gameManager: GameManager;
constructor() {
this.appEngin = new AppEngin(this);
this.appScene = new AppScene(this);
this.appCamera = new AppCamera(this);
this.appModel = new AppModel(this);
this.appLight = new AppLight(this);
this.appEnv = new AppEnv(this);
this.appRay = new AppRay(this);
this.appHotspot = new AppHotspot(this);
this.appDomTo3D = new AppDomTo3D(this);
this.appSelectionOutline = new AppSelectionOutline(this);
this.appPositionGizmo = new AppPositionGizmo(this);
this.gameManager = new GameManager(this);
window.addEventListener("resize", () => this.appEngin.handleResize());
}
/**
* 加载应用配置
* @param config 配置对象
*/
loadAConfig(config: any): void {
AppConfig.container = config.container;
AppConfig.modelUrlList = config.modelUrlList || [];
AppConfig.env = { ...AppConfig.env, ...(config.env || {}) };
AppConfig.gizmo = { ...AppConfig.gizmo, ...(config.gizmo || {}) };
AppConfig.outline = { ...AppConfig.outline, ...(config.outline || {}) };
this.appPositionGizmo.configure(AppConfig.gizmo);
this.appSelectionOutline.configure(AppConfig.outline);
}
async loadModel(): Promise<void> {
await this.appModel.loadModel();
await this.gameManager.Awake();
console.log(1111111111111111111111);
EventBridge.allReady({ scene: this.appScene.object });
}
/** 唤醒/初始化所有子模块 */
async Awake(): Promise<void> {
this.appEngin.Awake();
this.appScene.Awake();
this.appCamera.Awake();
this.appLight.Awake();
this.appEnv.Awake();
this.appRay.Awake();
this.appSelectionOutline.init();
this.appPositionGizmo.Awake();
this.appDomTo3D.init();
this.appModel.initManagers();
this.update();
EventBridge.sceneReady({ scene: this.appScene.object });
}
/** 启动渲染循环 */
update(): void {
if (!this.appEngin.object) return;
this.appEngin.object.runRenderLoop(() => {
this.appScene.object?.render();
this.appCamera.update();
this.appDomTo3D.updateDomPositions();
});
}
/** 销毁应用,释放所有资源 */
async dispose(): Promise<void> {
this.appModel?.clean();
this.appEnv?.clean();
this.appPositionGizmo?.dispose();
// this.appHotspot?.clear();
}
}