This commit is contained in:
2026-05-06 12:16:29 +08:00
parent 4207fcf7c2
commit 6cefd063f2
5 changed files with 26 additions and 54 deletions

View File

@ -145,15 +145,6 @@ export class AppModel extends Monobehiver {
* @param meshes 网格数组
* @param modelName 模型名称
*/
private cloneMaterials(meshes: AbstractMesh[], modelName: string): void {
meshes.forEach(mesh => {
if (mesh.material) {
const originalMaterial = mesh.material;
const clonedMaterial = originalMaterial.clone(`${originalMaterial.name}_${modelName}`);
mesh.material = clonedMaterial;
}
});
}
/** 为网格设置阴影(投射和接收) */
private createModelRoot(modelId: string, meshes: AbstractMesh[]): AbstractMesh[] {
const scene = this.mainApp.appScene.object;
@ -252,7 +243,6 @@ export class AppModel extends Monobehiver {
});
if (result.success && result.meshes) {
// this.cloneMaterials(result.meshes, modelName);
result.meshes = this.createModelRoot(modelName, result.meshes);
this.modelDic.Set(modelName, result.meshes);
@ -292,7 +282,6 @@ export class AppModel extends Monobehiver {
if (result.success && result.meshes) {
result.meshes = this.createModelRoot(modelId, result.meshes);
this.cloneMaterials(result.meshes, modelId);
this.modelDic.Set(modelId, result.meshes);
// 存储元数据
@ -436,9 +425,10 @@ export class AppModel extends Monobehiver {
return;
}
meshes.forEach(mesh => mesh.dispose());
this.getModelTransformTargets(meshes).forEach(mesh => mesh.dispose(false, true));
this.modelDic.Remove(modelName);
this.modelMetadataDic.Remove(modelName);
this.mainApp.gameManager?.updateDictionaries();
console.log(`Model removed: ${modelName}`);
}