408 lines
9.1 KiB
Markdown
408 lines
9.1 KiB
Markdown
# 放置区域 API 迁移指南
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## 概述
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新的放置区域系统使用**参数化墙面定义**替代了旧的**包围盒自动生成**方案,提供更灵活、更精确的控制。
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---
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## 主要变化
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### 旧方案的问题
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- ❌ 依赖模型包围盒自动计算
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- ❌ 只能生成固定的矩形四周
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- ❌ 无法适应不规则形状
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- ❌ 所有墙面必须使用相同的分割数
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### 新方案的优势
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- ✅ 直接定义每个墙面的起始和结束坐标
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- ✅ 每个墙面可以有独立的分割数
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- ✅ 支持任意数量的墙面(1个、4个、N个)
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- ✅ 可以创建不规则形状(L形、U形等)
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- ✅ 不依赖模型,坐标完全可控
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---
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## API 对比
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### 旧 API(已废弃)
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```typescript
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import { AppDropZone } from './AppDropZone';
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const appDropZone = new AppDropZone(scene);
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// 旧的配置方式
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const zones = appDropZone.generateDropZones({
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modelName: 'myModel', // 依赖模型名称
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divisions: 5, // 所有边使用相同分割数
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color: '#21c7ff',
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alpha: 0.3,
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thickness: 2,
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offset: 5, // 距离模型的偏移
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scale: 1.0 // 缩放比例
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});
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// 返回 Mesh[]
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```
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### 新 API(推荐)
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```typescript
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import { AppDropZone } from './AppDropZone';
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const appDropZone = new AppDropZone(scene);
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// 新的配置方式
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const zones = appDropZone.generateDropZones({
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walls: [ // 墙面数组
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{
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name: 'front', // 墙面名称
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startPoint: new Vector3(-50, 0, -50), // 起始点
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endPoint: new Vector3(50, 0, -50), // 结束点
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height: 30, // 高度
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divisions: 5 // 这个墙面的分割数
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},
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{
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name: 'back',
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startPoint: new Vector3(50, 0, 50),
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endPoint: new Vector3(-50, 0, 50),
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height: 30,
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divisions: 5
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},
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// ... 更多墙面
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],
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color: '#21c7ff',
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alpha: 0.3,
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thickness: 2,
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showBorder: true, // 是否显示边框
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borderColor: '#ffffff' // 边框颜色
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});
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// 返回 PlacementZoneInfo[]
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```
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---
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## 迁移步骤
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### 步骤 1:确定墙面坐标
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如果你之前使用模型包围盒,需要先获取模型的边界坐标:
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```typescript
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// 获取模型的包围盒坐标
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function getModelBounds(scene: Scene, modelName: string) {
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const mesh = scene.getMeshByName(modelName);
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if (!mesh) return null;
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mesh.computeWorldMatrix(true);
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const boundingInfo = mesh.getBoundingInfo();
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const min = boundingInfo.boundingBox.minimumWorld;
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const max = boundingInfo.boundingBox.maximumWorld;
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return {
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minX: min.x,
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maxX: max.x,
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minY: min.y,
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maxY: max.y,
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minZ: min.z,
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maxZ: max.z
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};
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}
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```
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### 步骤 2:转换为墙面配置
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```typescript
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const bounds = getModelBounds(scene, 'myModel');
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if (!bounds) return;
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const { minX, maxX, minY, maxY, minZ, maxZ } = bounds;
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const height = maxY - minY;
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// 转换为新的墙面配置
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const walls = [
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{
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name: 'front',
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startPoint: new Vector3(minX, minY, minZ),
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endPoint: new Vector3(maxX, minY, minZ),
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height: height,
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divisions: 5
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},
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{
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name: 'back',
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startPoint: new Vector3(maxX, minY, maxZ),
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endPoint: new Vector3(minX, minY, maxZ),
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height: height,
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divisions: 5
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},
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{
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name: 'left',
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startPoint: new Vector3(minX, minY, maxZ),
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endPoint: new Vector3(minX, minY, minZ),
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height: height,
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divisions: 5
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},
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{
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name: 'right',
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startPoint: new Vector3(maxX, minY, minZ),
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endPoint: new Vector3(maxX, minY, maxZ),
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height: height,
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divisions: 5
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}
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];
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```
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### 步骤 3:应用偏移(如果需要)
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如果旧代码中使用了 `offset` 参数,需要手动调整坐标:
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```typescript
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const offset = 5;
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// 前墙向外偏移
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walls[0].startPoint.z -= offset;
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walls[0].endPoint.z -= offset;
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// 后墙向外偏移
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walls[1].startPoint.z += offset;
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walls[1].endPoint.z += offset;
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// 左墙向外偏移
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walls[2].startPoint.x -= offset;
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walls[2].endPoint.x -= offset;
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// 右墙向外偏移
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walls[3].startPoint.x += offset;
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walls[3].endPoint.x += offset;
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```
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### 步骤 4:应用缩放(如果需要)
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如果旧代码中使用了 `scale` 参数,需要调整坐标:
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```typescript
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const scale = 0.8; // 缩放到80%
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const centerX = (minX + maxX) / 2;
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const centerZ = (minZ + maxZ) / 2;
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const scaledWidth = (maxX - minX) * scale;
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const scaledDepth = (maxZ - minZ) * scale;
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const scaledMinX = centerX - scaledWidth / 2;
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const scaledMaxX = centerX + scaledWidth / 2;
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const scaledMinZ = centerZ - scaledDepth / 2;
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const scaledMaxZ = centerZ + scaledDepth / 2;
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// 使用缩放后的坐标
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walls[0].startPoint = new Vector3(scaledMinX, minY, scaledMinZ);
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walls[0].endPoint = new Vector3(scaledMaxX, minY, scaledMinZ);
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// ... 其他墙面类似
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```
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---
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## 完整迁移示例
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### 旧代码
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```typescript
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const appDropZone = new AppDropZone(scene);
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const zones = appDropZone.generateDropZones({
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modelName: 'warehouse',
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divisions: 10,
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color: '#21c7ff',
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alpha: 0.3,
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thickness: 2,
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offset: 5,
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scale: 0.9
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});
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```
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### 新代码
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```typescript
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const appDropZone = new AppDropZone(scene);
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// 1. 获取模型边界
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const bounds = getModelBounds(scene, 'warehouse');
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if (!bounds) return;
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const { minX, maxX, minY, maxY, minZ, maxZ } = bounds;
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// 2. 应用缩放
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const scale = 0.9;
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const centerX = (minX + maxX) / 2;
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const centerZ = (minZ + maxZ) / 2;
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const width = (maxX - minX) * scale;
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const depth = (maxZ - minZ) * scale;
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const height = maxY - minY;
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const scaledMinX = centerX - width / 2;
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const scaledMaxX = centerX + width / 2;
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const scaledMinZ = centerZ - depth / 2;
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const scaledMaxZ = centerZ + depth / 2;
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// 3. 应用偏移
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const offset = 5;
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// 4. 生成放置区域
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const zones = appDropZone.generateDropZones({
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walls: [
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{
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name: 'front',
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startPoint: new Vector3(scaledMinX, minY, scaledMinZ - offset),
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endPoint: new Vector3(scaledMaxX, minY, scaledMinZ - offset),
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height: height,
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divisions: 10
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},
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{
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name: 'back',
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startPoint: new Vector3(scaledMaxX, minY, scaledMaxZ + offset),
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endPoint: new Vector3(scaledMinX, minY, scaledMaxZ + offset),
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height: height,
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divisions: 10
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},
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{
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name: 'left',
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startPoint: new Vector3(scaledMinX - offset, minY, scaledMaxZ),
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endPoint: new Vector3(scaledMinX - offset, minY, scaledMinZ),
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height: height,
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divisions: 10
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},
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{
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name: 'right',
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startPoint: new Vector3(scaledMaxX + offset, minY, scaledMinZ),
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endPoint: new Vector3(scaledMaxX + offset, minY, scaledMaxZ),
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height: height,
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divisions: 10
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}
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],
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color: '#21c7ff',
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alpha: 0.3,
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thickness: 2,
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showBorder: true
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});
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```
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---
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## 新功能示例
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### 1. 不同墙面使用不同分割数
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```typescript
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const zones = appDropZone.generateDropZones({
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walls: [
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{ name: 'front', ..., divisions: 10 }, // 前墙10块
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{ name: 'back', ..., divisions: 10 }, // 后墙10块
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{ name: 'left', ..., divisions: 5 }, // 左墙5块
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{ name: 'right', ..., divisions: 5 } // 右墙5块
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],
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// ...
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});
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```
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### 2. 创建L形区域
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```typescript
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const zones = appDropZone.generateDropZones({
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walls: [
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{
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name: 'wall1',
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startPoint: new Vector3(0, 0, 0),
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endPoint: new Vector3(100, 0, 0),
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height: 25,
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divisions: 10
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},
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{
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name: 'wall2',
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startPoint: new Vector3(100, 0, 0),
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endPoint: new Vector3(100, 0, 60),
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height: 25,
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divisions: 6
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}
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],
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color: '#ff6b6b',
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alpha: 0.4
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});
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```
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### 3. 只创建单个墙面
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```typescript
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const zones = appDropZone.generateDropZones({
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walls: [
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{
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name: 'display',
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startPoint: new Vector3(-30, 0, 0),
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endPoint: new Vector3(30, 0, 0),
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height: 20,
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divisions: 6
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}
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],
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color: '#4ecdc4',
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alpha: 0.35
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});
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```
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---
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## 获取放置区域信息
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新API返回更详细的区域信息:
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```typescript
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const zones = appDropZone.generateDropZones(config);
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// 每个zone包含:
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zones.forEach(zone => {
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console.log({
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mesh: zone.mesh, // Babylon.js Mesh对象
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wallName: zone.wallName, // 所属墙面名称
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index: zone.index, // 在该墙面上的索引
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center: zone.center, // 中心点坐标
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width: zone.width, // 宽度
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height: zone.height, // 高度
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normal: zone.normal // 法线方向
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});
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});
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// 获取特定墙面的所有区域
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const frontZones = appDropZone.getZonesByWall('front');
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// 获取特定的某一块
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const zone = appDropZone.getZone('front', 2);
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```
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---
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## 常见问题
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### Q: 我必须迁移吗?
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A: 旧的API已经被完全移除,必须迁移到新API。
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### Q: 如何快速迁移?
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A: 使用上面的 `getModelBounds` 函数获取模型边界,然后转换为墙面配置。
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### Q: 新API性能如何?
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A: 新API性能更好,因为不需要计算包围盒,直接使用预定义的坐标。
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### Q: 可以动态调整墙面吗?
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A: 可以,调用 `clearAll()` 清除旧的,然后用新坐标重新生成。
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---
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## 总结
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新的放置区域系统提供了:
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- ✅ 更精确的控制
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- ✅ 更灵活的配置
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- ✅ 更好的性能
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- ✅ 更清晰的API
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虽然迁移需要一些工作,但新系统的灵活性和可控性值得这个投入!
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